Most of us agree that FGO Arcade is annoying in that they have servants that the mobile game doesn’t have, so here we can channel that anger into setting up mobile versions of them!
This is a bit of a spinoff of the Servant Design Thread:
The main difference is that in the Servant Design Thread you make servant designs for characters that aren’t servants yet or are alternate forms of servants in other classes or with different concepts, whereas this thread is for bringing existing servants over from the Arcade format to the mobile format.
Most notably in some cases it will mean figuring out conversions for Arcade concepts like ‘increasing dash speed’ but most of them won’t require that.
Additionally, in some cases I haven’t been able to find their actual skill/NP information, so if you’re willing to help with that I would appreciate it.
Arcade Servant List:
Fate/Grand Order Arcade | Fate/Grand Order Wiki | Fandom
To give an example, I’ll discuss the two that have already been brought over successfully:
Leonardo da Vinci Rider and Prototype Merlin/Lady Avalon
Leonardo da Vinci Rider:
It seems like Arcade got her earlier because the version in mobile is a backup and doesn’t really have much combat ability, but eventually they decided to make her able to fight as well while still leaning more into her supportive role in the story.
The first two skills are exactly the same between both versions, while the third skill and NP differ based on the lore of the two games. In Arcade where she’s a full servant, her Overload skill is powerful enough that she can spread nanomachines to her allies to buff their Max HP and remove ailments, whereas in mobile her ability is reduced and only passively gives her debuff resistance and increased star drop rate.
Instead, mobile version’s third skill plays off of her losing regular da Vinci’s Pioneer of the Stars, as instead of being able to make the impossible possible, this skill embodies the hopes and dreams of artificial, fleeting sentient beings (including Mash and homunculi), the push to achieve something despite the cruel fate of their short lifespans. Which manifests as party NP charge, NP Strength buff and Overcharge.
Arcade’s NP is just a powerful blast and thus is similar to regular da Vinci’s with an NP Strength buff and AoE damage, just differs by being Buster and having no other additional effects. Mobile version’s NP is based around the travel mechanic used during the Lostbelts, so while it is similar to Arcade’s by giving a 1 turn buff and then doing damage, since she has an NP Strength buff in her kit already it’s an Arts buff instead and she gives another team NP charge as another reference to her supporting role.
Prototype Merlin/Lady Avalon:
In Arcade, Proto Merlin has directly weaker versions of Merlin’s Charisma and Hero Creation skills, while having a slightly different Illusion skill and a slightly different NP.
By making her a Summer servant in the mobile version, they were able to flavor her Charisma around Summer to make it more of a side-grade of regular Merlin’s Charisma. They swapped the card type for Hero Creation to avoid overlapping with Merlin, and probably used either Summer or the Pretender angle as a reason for the change.
They kept her third skill exactly as it was, and her NP was adjusted slightly. In Arcade it increases Max Health, increases NP Gain and reduces Mana Recovery time, whereas in mobile they sidestep converting the Arcade-specific buff by making the NP more similar to Merlin’s, just with a set Max HP increase instead of healing over time and double the amount to NP charge per turn (10 to his 5) with the trade-off of being active for 2 less turns than his. Though the stars per turn effect is equal between them both.
Here’s the templates from the Servant Design Thread if you want them:
Noble Phantasm Name:
Damage Type: ST/AOE/Support
First Saint Graph
Second Saint Graph
Third Saint Graph
Final Saint Graph
Costume Dress (if any)