It took her almost two years to work up the courage to leave her room and go to the pool, but she’s finally made it outside and is showing off her own swimsuit. I guess she couldn’t let her chat friends Tamamo and Kiyo continue ahead of her forever
and she left quarantine beach ready, I was quite the oposite.
Did she spend her time inside beneficially training herself, or is she near useless now like a few other Summer Servants, all sizzle and no steak?
S1 is a 3-time/3-turn 50% Crit boost, with a very small Evade built in. The fact the crit boost isn’t for just one turn means that you could prioritize the Evade on like a boss NP turn if you wanted. She has low base attack for the crit damage to benefit, but she has enough other buffs that it’ll help out anyway (native star gen isn’t amazing though, so bring help).
S2 is a standard Charisma, with a nice party-wide Ignore Evasion for 3 turns. The less cool Ignore Invincible. As a demerit though it applies a taunt to a specific enemy - so, in 3-turn farming that won’t be a problem, or in a solo-boss CQ, but in a CQ like we just had with the Summer 3 Rerun where it’s a boss rush, a focused taunt on an enemy could pose a problem.
S3 is a selfish Arts/Buster buff for 3 turns @30% each. Since she has the Emiya/Arjuna/Semiramis deck with 3 Arts but a Buster NP, this is a good boost to most of her damage types.
Skill (and Ascension) Mats:
Place your Amazones.com order, since she needs a lot. Gunpowder (132), Dust (84), Arrowheads (60), and Cores (36) will take the majority of your time. She needs Shells (12) because it’s a law that swimsuit Servants do and then also Gears (10) for her Ascensions.
All of her skills are great for upping her damage, even making up for her low base Attack. However, they’re aren’t really as important to raise from 9—>10 as things like Batteries are, so if you don’t plan on making her a focused and constant part of your team they can be safely left at 9 and you can give those Lores to other skills.
Her NP is an AoE Buster, dealing low damage but then boosting all allies Buster and Ctit damage (based on OC) by 20% and 30%, respectively, for 3 turns. Because of her Arts-heacy deck and NP gain, its possible to get this off twice and stack the effects for at least one turn.
But to begin with, it is abysmally low. NP1 clocks in @15k/Target neutral, which is going to be the lowest Archer NP in the game assuming NP2+ of the free options Kid Gil and Touta and NP3+ welfare Nobu.
It does pick up quite a bit though, doing 25k/Target when NP5
Face Card Damage:
The best comparison for Osakabe is Emiya, but he’s had an NP Interlude to push his damage there well above hers, and multiple skill strengthenings. Still, you could expect Osakabehime to have:
+ 145 flat damage, passive
+ 90% crit (+10% (passive), +50% (s1), +30% NP)
+ 20% Attack, s2
+ 38% Arts (+8% (passive), +30% (s3)
+ 50% Buster (+30% (s3), +20% (NP)
This does stack up to be pretty good, assuming you fire off one NP.
She’s not bad or terrible, but she is in kinda a weird place, much like Emiya was pre-buffs. You want to have her crit more than wave clear, so a Waver or Merlin pair well with her more than Tamamo who would be the normal Arts support. You could also pair her with herself (Assassin version) but with only 1 Quick card she can’t take advantage of that buff entirely.
Also, Waver has a defense buff and a Damage cut, and Osakabehime has a passive damage cutting as well that taken together add up quickly for her, especially with class advantage as well.
In a final, final note - we were robbed because the CE art for “Foxy Lady” is far better than her actual art as a Servant.