Singularity Babylonia(TTRPG Campaign)

Much like the last thread of a similar naming convention the vast majority of you can just ignore this. I’m running a long DnD-esque campaign and I need several threads to track everything safely. If you wish to watch feel free, but otherwise there’s probably not much here for most of you.

@castelleus

LAN

You feel the ether in the air. Dense, heavy, oppressive had you still been human. Then you hear the battle cries of men and the sound of weapons hitting flesh, but not metal. Finally your senses as a Counter Guardian kick in and you sense the presence of a great many things that shouldn’t exist in such high numbers. Magical Beasts in the thousands, Servants numbering over half a dozen and a familiar presence.

You immediately open your eyes and step forward into hell. A battle, humans and Servants fighting side-by-side against a tide of Demonic Beasts. At a glance the Beasts look like large dogs and lions, but after that initial impression the similarities ended. The smallest of these creatures stood as tall as a full grown man while still on four legs, their features were twisted in proportion and color, and their claws and teeth were prominent and dangerous.

But all of this barely registers for you as ahead you see a… man(?) woman(?) in white with long green hair darting back and forth as they do battle with very small, very fast, cloaked figure wielding a chain scythe that you first me just a few days ago.

But before you can raise your voice to call out you get a message in your mind.

Uruk. 2655 B.C. Beast.

@DapperAndDandy

Michael

You barely have time to recontextualize your own history before you feel yourself pulled through the void and thrown into the light of day once again.

A day of battle, but not between two armies. You could not bring yourself to think of these monstrous things as anything more than a horde of pests to be exterminated with all due haste.

Then you get a message you’ve only ever seen once before: Mi-Ka-El Restricted

Your heart plummets along with your abilities and soon after your body as you see what looks to be a human plummeting from the sky and rush to catch her before her life comes to a sudden end on impact.

You run, still faster than any human, but far far slower than you’re accustomed to and it takes every ounce of effort you can muster just to interpose yourself between the falling woman and the ground.

It hurts. She collides with you with such force that you’re afraid she might still have taken lethal damage, but then she moves and sits up with a grumble, “What the hell Li? Mid-air? Really?”

You relax in relief as you realize she’s fine and close your eyes to take stock of the situation when Alaya’s message finally arrives.

Uruk. 2655 B.C. Beast.

“Oh for-” You hear the woman start, “Are you dead? Please tell me I didn’t kill someone with my ass. Beryl will never let me hear the end of it…”

@Emprisk

Usami

Having mostly divorced yourself from everything happening in Septem the minute the Grail was extracted, it takes you a minute to realize the scenery has changed around you and you are in-fact now in a different time and place then you were a moment before…

Had that Chaldean Master actually used a Grail to send you all “to hell”? If so that seemed remarkably petty and short-sighted, but you also couldn’t deny that the dead bodies, monstrously mutated lions and dogs, and unbearably loud screaming were a decent attempt at replicating such a locale.

Uruk. 2655 B.C. Beast.

Beast? You take a look at the monsters around you again. They would definitely qualify, but at the same time you doubted it was as simple as an extermination job. In which case there was only one conclusion you could think of for a threat Alaya deemed Beast

This was going to get a lot worse before it got better and it already didn’t look very good.

“Oh hey Haru,” you hear a voice behind you speak, “been a while! Or has it? Gotta be honest with you the whole ‘non-linear time’ thing still throws me for a loop.”

You turn to see a man who looked like he had just stepped out of your original era if not location. He had short brown hair, an orange t-shirt with a white flame design on front and back, and royal blue shorts. In-short he looked like he had just rolled out of bed and decided to walk outside in whatever he’d been sleeping in. He also gave off the unmistakable signature of a Counter Guardian.

What was worse he seemed to at least think he knew you…

@Mysty

Seraphina

It was jarring to say the least. One moment you were on a beach watching Kadoc throw a temper tantrum and the next you were standing on the top of a large wall, overlooking a scene straight out of hell. Men and women fighting off a literal horde of monsters for nearly half a kilometer.

Demons, Hadriel seethed, I knew we couldn’t trust someone who would keep one as a pet!

“Well this is a surprise,” a voice to your right says. You turn to see a tall man in robes and a hood holding a staff, “Normally the Summoning doesn’t pull Counter Guardians. I guess things might be worse than I initially suspected.” He looks out to the field of battle, “Hard to believe though.”

Just then you get your usual message from Alaya.

Uruk. 2655 B.C. Beast.

And before you can even properly process that Hadriel speaks again. Be wary of this man Sera, he has demon blood in him, though he is not wholly a demon himself.


Character Sheets
Castelleus Character Sheet

Class: Lancer
Name: Lan Choi
Counterforce Alias: LAN
Gender: Male
Nationality: Chinese
Manifestation Age: 25
Alignment: Neutral Good
Element: Lightning
Origin: Towers & Anchors

Health: 324
Strength: D(25)
Dexterity: C(27)
Endurance: C(27)
Magecraft: B(29)
Luck: B(29)
NP:A(5 Burdens)

Skills:
Future Prediction E: Once per day, you can evade one damaging attack that is not considered a Noble Phantasm.

Thanks to the fortunetelling potential inherent in the magic crest he had in life, LAN theoretically has the ability to evade attacks and anticipate weaknesses. However, LAN never used his magic for fortunetelling, so this skill is at a very low rank.

Projection (Structure) EX+: Twice per day, can make a choice between one of three spells.

  1. A “building drop” that does 3d8 damage and leaves behind rubble for 3d8 hours.
  2. A small wall or tower with 3d8 hit points that last until a full day elapses, or until destroyed. This counts as a building but not as a familiar.
  3. Summon up to 4 turrets until a full day elapses, or until they are targeted and destroyed. The turrets counts as both a “building” and a “familiar” for the purpose of game mechanics.
Turret

Health: 28
Strength: 0
Agility: 0
Endurance: 14
MP: 18
Luck: 0

On hit: 1d8+MP

Reinforcement (Structure) A: Applies a Bounded Field to a structure that negates up to 50 points of damage. If the Bounded Field is destroyed any overflow damage from the attack is ignored.
Casting time: 1 Active Action. Cannot be stacked but can be re-cast.
Duration: 1 day or until destroyed.
Digitized Will C: Increased threshold for status ailments by 3.
Phase Anomaly: When damage is taken all enemy attack rolls against you for the next round are made at -2. If damage is taken with Phase Anomaly active reduce all enemy damage rolls the following round by -2. These effects stack until you go a round without taking damage upon which they reset.

Noble Phantasms:
Ocean-Anchoring Divine Needle Primary weapon - Bow Staff(3d6+Agility). When activated as a Noble Phantasm, it increases your melee range by 10 meters and will negate one water-based attack within its radius.
Duration: 1 minute
Cost: 1 Burden

The primordial form of Wukong’s Golden Plated Staff, suspended in a state where it remains a “tower” rather than a “weapon”. As a projected fake, it retains the ability to somewhat extend its length and size, especially in settings near water where it can also negate tsunamis. However, it does not have the ability to be miniaturized and concealed.

Justice at World’s End: Choose one of the following Noble Phantasms to cast with reduced Parameters:

Ramesseum Tentyris

Deal 3d8+MP Light damage to a single target and pin them for 1 round. If the target does not possess Divinity or originate from the Age of Gods they cannot make a save. Otherwise on a successful competing MP check the target takes half damage and is not pinned.
Affliced area has the properties of the Age of Gods.

Rhongomyniad

[RESTRICTION: REQUIRES THE APPROVAL OF 7 AGENTS OF THE PLANET TO ACTIVATE!!!]
Deals 5d10+MP(2x) damage to a single enemy and 2d10+MP to all entities within 10 meters of the specified target. Damage cannot be negated or mitigated by any defense short of a Divine Noble Phantasm.
Afflicted area has the properties of the Age of Fairies.

System Kerunos

Deal 3d8+MP Electric damage to all entities in a 30 meter area. If enemies originates from the Age of Gods or Fairies they are automatically inflicted with Shock.
Afflicted area has the properties of the Age of Man.

Range: Variable. Dependent on Noble Phantasm chosen.
Duration: Variable. Dependent on Noble Phantasm chosen.
Cost: 3 Burdens

LAN’s true noble phantasm: A reality marble, which projects a pocket dimension that connects to the “end of the world”. In this pocket dimension, LAN has the ability to use divine anchors to pin concepts onto the “world”. Every time he casts this reality marble, he can “fake” one of the following noble phantasms: Ramesseum Tentyris, Rhongomyniad, or System Kerunos. They do not do nearly as much damage as their original incarnations, but the main effect of the spell is to forcefully “anchor” a different age onto a given territory, with potentially crippling effects on enemies that would otherwise be in their “home field.”

LAN's bio

Childhood (2000-2015):

There were five heirs to the Choi family. Mo, Chi, Qing, Lan, and Jin (literally meaning black, red, green, blue, and gold). Sister Mo was responsible but gullible. Sister Chi was capable but jealous. Brother Qing was kind but withdrawn. Brother Lan was scholarly but cowardly. Brother Jin was loyal but violent.

One day, a mysterious magus appeared before the whole family, telling them that there was a way to unite the family crest without ruining it. All the siblings reacted with their own agenda. Mo wanted to unite the crest for the sake of the clan, even if it meant risking the lives of individual heirs. Chi was jealous of Mo and wanted to crest for herself. Qing sensed trouble and tried to flee, but died to an unknown assassin. Jin then accused Chi of foul play without any evidence, and they duelled each other to death. Sensing a greater conspiracy at play, Mo sent Lan far away to the safety of the Clock Tower. Not long after this, Mo died and the clan fell to ruin. The mysterious magus was nowhere to be found.

Clock Tower (2015-2025):

Lan studied in two departments, astromancy and lore. When the Universal Update occurred, each of the 12 departments had its own agenda. Zoology and Botany were unequivocally against it, Astromancy and Lore were the most supportive. Lan had doubts about his department’s leanings, so he hung out more and more in the Modern Magecraft department.

Lan avoided most of the infighting and followed people like Caules and Flat around the world to help ordinary people whose lives were ruined by the upheaval. Eventually, this grew into a movement, and their chief enemies became the “update centres” that were bleeding the planet dry.

The Gaia Movement (2025-2035):

Eventually, the movement became too large and split into two factions. One side simply wanted to help every human get digitized. The other side believed the Age of Will was fundamentally evil. Flat mysteriously disappeared and was never found again. Caules went into hiding after multiple attempts on his life, and Lan was with Caules, serving as a confidante. With both leaders missing or dead, the Gaia movement imploded into anarchic gangs and became easy prey for the update centres’ security forces.

Lan was not against update centres in principle, but the update centre conglomerate, led by Julius Harvey, came for him anyway. Lan met his end in a last stand against Julius, buying time for Caules to upload himself and achieve immortality.

DapperAndDandy Character Sheet

Name: Michael D’Angelo
Nationality: Italian
Element: Wind
Origin: Justice
Alignment: Lawful Good
Age: Appears to be in his mid 20s.
History:

Summary

“St. Michael, protector of the faith, bring back our son to us.”

Michael heard his parents pray this over and over again as they waited to hear back from the police. HIs little brother had been missing over three days now, vanishing when they were out in the city.

And then the call came. His parents wept and wept and wept. Michael could hear it even in his room in the night, pillow over his head to block out the sound and the rest of the world.

St. Michael… why didn’t you answer our prayer? Where were you?

The question haunted him long after he became an adult, long after he’d joined the Church as an Executor thanks to his magic circuits. He did his best as an Executor to slay the unholy things that walked the earth - human and otherwise - like the one that took his brother away from him. But the question still lingered, and the anger and longing for more than what he could do as a mere human.

Then, one day, he made a contract with the world itself.

Rumors spread of the appearance of the Archangel Michael himself in cities and on battlefields, saving innocents and slaying the wicked. And as it did, his spirit origin began to change…

Class: Saber
Health: 324
Strength: B(29)
Agility: C(27)
Endurance: C(27)
MP B(29)
Luck B(29)
NP EX(6 Burdens)

Weapon: Black Keys 3d4+Strength Wind damage. On a success of 7 or greater opponent is knocked back 20 meters. When fighting Spiritual Entities add your MP modifier as well.

Skills:
Innocent Monster - Angelic: In areas where his Noble Phantasm boosts his parameters, he receives additional changes to his physical form, such as a powerful radiance and even wings.
Numeral of the Saint A: As the legendary angel of the sun, when receiving a boost from his Noble Phantasm, Michael receives an additional boost when fighting in daylight. Once per day, he can augment rolls for one stat by +5 for one fight.
Revelation A: A skill to "hear the voice of heavens " and take optimum action; a Skill equivalent to Instinct. However, “Revelation” accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). This allows him to gain advantage on non-combat Luck checks, as well as once per day, gain advantage on a single attack to add +4 to the roll.
Bravery A: The ability to resist mental interference such as pressure, confusion and fascination, as well as increase melee damage. He gains advantage against all mental effects and add a +4 to all rolls when at or below 25% of your maximum health.
Rapha-El: Hands of Restoration: Once per day, restores a single ally within physical contact to their ideal physical or mental condition. (Requires an Active Action)

Noble Phantasm:
Neph-il-im: I Carry The Faith
His spirit origin has changed as a result of accumulating and synchronizing with myths of the Archangel discovering who Michael truly is. When summoned into areas where the faith is strong he receives a +1 to all parameters. In areas of agnosticism or indifference his parameters remain unchanged, however he can expend a Burden to become the faith and gain access to his increase Parameters for 1 fight. In areas where strong myths other than his own exist he is himself no stronger, but no weaker; Michael knows the truth and has embraced it, he will no longer let doubt weaken him.

Deus Ex: Felling Blade of Revelation - Anti-Personnel NP
Can only be activated as long as his first Noble Phantasm is provided neutral or boosted parameters. When activated, his Black Key becomes engulfed in light and increases in length to twice his height, which he hurtles like a spear down on the target in a devastating burst of mana. Thanks to the legends of Michael slaying the Dragon in Revelations, the attack deals additional damage against those with the Dragon-trait or Evil-alignment. Michael deals 5d10+MP&Strength to all enemies within 3 meters of his target. Double the damage if the enemy is Draconic or Evil. Quadruple the damage if the enemy is both.
Range: 25 meters.
Cost: 3 Burdens(Cost reduced to 2 if “Mi-Ka-El: Who is Like God?” is active)

Emprisk Character Sheet

Name: Usami Haru
Race: ?
Nationality: Japanese
Element: Wind
Origin: Solving
Age: 17
Alignment: Lawful Weird Good
Specializations: Runes, Working out Mysteries and sewing

Class: Avenger
Health: 300
Strength: E(23)
Dexterity: C(27)
Endurance: D(25)
MP: A-(31)
Luck: D(25)
NP: B(4 Burdens)

Avenger B-: Reduce NP Cost by 1 when in combat with your grudge, but if you grudge misses by 3 or less your nearest ally takes the damage meant for you.
Inherent Insight A: Gain advantage when trying to discern the truth. Assign a +4 to this roll once per day.
Territory Creation A+: Designate a 50 meter area as territory. When inside your own territory add 1 to all your rolls.
Runecraft A-: Replaces your weaponry with the following Runes:

List of Runes

Bounded Field: Level 3 - Applies specific effects over a limited area, theoretically unlimited. Maximum of 7 effects.
Casting time: 5 minutes per effect.
Area: Up to 50 meters in diameter.
Duration: Indefinite unless destroyed.

Barkano: Level 3 - Allows tracking through use of a single inscribed item placed on the target. Rune has no magical presence and can only be spotted on close inspection of the item in question.
Casting time: 1 minute.
Range: 10 kilometers.
Duration: Until item is destroyed.

Gandr: Level 3 - Launch a projectile that deals 3d6+MP on hit.
Casting time: 1 Active Action.
Range: 20 meters.

Ath nGabla: Level 3 - Targets cannot hide or flee until one side is dead or both agree to leave. This does not apply to one target of your choosing.
Casting time: 1 minute. Can be prepared in advance.
Range: 10 meters.
Duration: 2 hours.

Kenaz: Level 2 - Enhance two senses for up to one minute. Enhances senses have advantage when used to perform a check.
Casting time: 1 Active Action.
Range: Touch.
Duration: 10 minutes.

Noble Phantasms:
Party of the Hero!: Gives allies advantage versus those Usami considers enemies for three rounds as well as a +2 on all rolls.
Range: All allies in sight
Cost: 1 Burden

Rank: B
“In the name of the Hero… Destroy evil!”

I will surpass your expectations!: Any attack or effect that would normally force Usami to commit self-harm has no effect and instead rebounds back onto the caster.
Range: Self
Duration: Always active
Cost: None

Rank: B
[REDACTED] hurt her one last time for her own good, but [REDACTED} gave her the strength to carry on.

Bio: Insane or scarily competent? Can’t it be both? Much like the girl herself, she has very odd ways of doing things. From drinking beverages like a bird to making her own costumes. But underneath it all is a girl who values two things above all else: her vengeance, and the only person who bothered to try and make friends with her as children. It’s not always clear which she values more but she doesn’t sweat the small stuff.

If you manage to tolerate her eccentrics and get through her metaphorical mask, there is not a more loyal and loving young woman in the world.


Alternate Class
Caster
HP: 276
Strength: E(23)
Agility: C(27)
Endurance: E(23)
MP: A+(31)
Luck: D(25)
NP: A(5 Burdens)

Skills:
Item Construction B+(Modern): Four times per day summon a modern constructs.

Modern Constructs

Computer
Cell phone
Walkie Talkie
Spotlight
Laser designator
Motorcycle(Fueled)
Car(4-6 seats)(Fueled)(Takes up 2 uses of Item Construction)

(Items do not require power sources and will connect regardless of time period but have a function duration of 4 hours once created.)

Inherent Insight A: Gain advantage when trying to discern the truth. Assign a +4 to this roll once per day.
Territory Creation A+: Designate a 50 meter area as territory. When inside your own territory add 1 to all your rolls.
Runecraft A-: Replaces your weaponry with the following Runes:

List of Runes

Bounded Field: Level 3 - Applies specific effects over a limited area, theoretically unlimited. Maximum of 7 effects.
Casting time: 5 minutes per effect.
Area: Up to 50 meters in diameter.
Duration: Indefinite unless destroyed.

Barkano: Level 3 - Allows tracking through use of a single inscribed item placed on the target. Rune has no magical presence and can only be spotted on close inspection of the item in question.
Casting time: 1 minute.
Range: 10 kilometers.
Duration: Until item is destroyed.

Gandr: Level 3 - Launch a projectile that deals 3d6+MP on hit.
Casting time: 1 Active Action.
Range: 20 meters.

Ath nGabla: Level 3 - Targets cannot hide or flee until one side is dead or both agree to leave. This does not apply to one target of your choosing.
Casting time: 1 minute. Can be prepared in advance.
Range: 10 meters.
Duration: 2 hours.

Kenaz: Level 2 - Enhance two senses for up to one minute. Enhances senses have advantage when used to perform a check.
Casting time: 1 Active Action.
Range: Touch.
Duration: 10 minutes.

Noble Phantasms:
Party of the Hero!: Gives allies advantage versus those Usami considers enemies for three rounds as well as a +2 on all rolls.
Range: All allies in sight
Cost: 1 Burden

Rank: B
“In the name of the Hero… Destroy evil!”

I will surpass your expectations!: Any attack or effect that would normally force Usami to commit self-harm has no effect and instead rebounds back onto the caster.
Range: Self
Duration: Always active
Cost: None

Rank: B
[REDACTED] hurt her one last time for her own good, but [REDACTED} gave her the strength to carry on.

Mysty Character Sheet

Name: Seraphina
Race: Israelite
Nationality: Levite
Origin: Vigilance
Element: Fire
Age: 18
Alignment: Chaotic Good
Specialization: Sniper

Health: 324
Strength: B(29)
Agility: A(31)
Endurance: C(27)
MP: B(29)
Luck: D(25)
NP: C(3 Burdens)

Passives
Independent Action D: Replenish Burdens twice per day without Consulting Alaya.
Presence Concealment B: Automatically enter Stealth during combat 4 times per day. When attacking from Stealth gain advantage.
Seraph C: When any new enemy is set alight add +1d6 on all damage rolls, or upon request double movement speed instead and once per day add +3 to any roll.
Holy Fire EX: Reduce threshold to Burn an enemy by 6.
Passover: Deduct 2 from damage rolls against all allies in sight 3 times. If Seraphina is in Seraph mode this upgrade to complete damage negation 3 times. Must be activated.

Primary Weapon: Bow of the Fiery Serpent(2d6+Agility fire damage)

Noble Phantasms
Purified Eye - You possess both normal and Infrared Vision
Range: Sight
Duration: Always active
Cost: None

Ebenezer - Determine the exact species and parameter or any creatures in range.
Range: 50 meters
Duration: 10 minutes
Cost: 1 Burden

Wrath of Elohim - Deal 8d6+Agility fire damage to a single target and Burn them. Double the damage if undetected.
Range: 50 meters
Duration: 1 Attack
Cost: 2 Burdens(Can be used so long as any Burdens remain.)

Historical setting:
While Israel reclaimed the land of Abraham’s inheritance, the tabernacle with the Arc was located at Shiloh. During the time of the young Prophet Samuel and the head priest Eli, there was a battle with the Philistines a day’s journey away ar Ebenezer (stone of help/divine aid). Isreal was fairing poorly so brought out the Arc for aid like in the battle of Jericho. Israel lost badly and the Philistines captured the Arc and kept it for 7 months before getting tired of the constant plagues that occurred in each city they tried to store it and returned it to Israel.

Bio:
Born Sarah of the tribe of Levi, she spent her time caring for her siblings while father officiated in the tabernacle, and sneaking out to practice archery with her secret boyfriend from the tribe of Zebulon.
Then the Philistines attacked, and were winning. Father was detailed to be a bearer bringing the holy Arc of the Covenant into battle, and her boyfriend was called up from reserve to join the honor guard. News came back of defeat and death. Didn’t want to believe it and snuck out to search for father and boyfriend herself. She found crows with a scrap of Levitical robes and tracked down the source. Cried out when she found bloody crow pecked bodies still clutching the broken pole of the Arc and a familiar bow. Her grief gave her away to philistinian scavengers nearby.
Outnumbered and without arrows, she called up to heaven for aid, and a Seraphim decended from heaven on fiery wings directly onto Sarah. In sudden fear she lashed out and fire engulfed her. When her vision cleared, the men were burnt to a crisp, as was the remains of the Israelite dead around her. then she realized she and the bow were on fire, but not getting burned.

She couldn’t return home and risk burning everyone, so fled to the wilderness with the bow. After a long time of practice, and burned out campsites, she began to control the power of the burning one. She no longer visibly burned, except for her right eye, which she kept covered. But she remained sensitive to heat and was able to sense when other sources of heat were near. With her right eye uncovered, she could determine who deserved the wrath of heaven. And with her new bow she could imbue it with her Heavenly fire and strike down her targets.
Reborn in fire, she changed her name to Seraphina, and took to stalking the Philistines who invaded her home and secretly struck down their commanders from the shadows and delighted when they screamed about how it was fire from Elohim himself.
Then counterforce recruited.

5 Likes
DM

LAN felt dizzy. Briefly, the world felt less real than it should be. He tried to take a step, but he felt himself going in two different directions. The strangeness of the sensation gave him pause. Not knowing whether to trust his tactile senses, he stood still, and relied on his less-than-stellar sense of hearing.

Clamour. Screams. Roars. Buckling bronze and shattered bones. The sound of battle. He raised his head, and surveyed the battlefield with his eyes. It was an asymmetric war of humans versus beasts. Demonic beasts. Individually, the humans were outmatched. But their primitive tools were well-polished, and they fought with cohesion and discipline.

There were servants in their midst, fighting alongside the humans against the demonic beasts. He recognized one of the servants immediately.

It was Medusa, looking exactly like she did back in Japan. Wielding Harpe on a chain, she appeared to be fighting against a lithe figure with green hair. Just when he was about to rush to her side, his senses split again. Strangely, he felt his Future Prediction skill activate, as if a force was urging him to visualize a near future where he was fighting in the thick of it.

Friend. Party. Home. He was overjoyed to see Medusa.
Uruk. 2655 BC. Beast. He had a world to save.

It’s her. It has to be!
I am on the side of the humans. This is a certainty.

Immediately, he moved to assist the little goddess, eager to never let her come to harm again.
Immediately, he surveyed the battlefield. There is a group of archers in the open, needing protection.

What was going on? Why were his perceptions split? The sight of Medusa reminded him of Fuyuki. The thought of Fuyuki reminded him of the refugees with scrambled memories, and the hat with scrambled fabric.

Was he being scrambled too? LAN reached into his pocket. He never gave that chocolate bar to Mia. Was it still in his pocket, after two singularities? It was a memento for what happened at Fuyuki, and a token of his brief time together with Medusa. He felt an urge to take it out and eat it, to make those memories a part of him. Consequences be damned, it seemed like he was getting scrambled anyway. Maybe the chocolate would give Lan the strength to carry on.

Was the chocolate still there? It felt like a matter of luck.
Another part of him felt silly for dwelling on such trifles in the middle of a war. This isn’t the time to rely on luck, This is a time to rely on intellect!

DM - ooc

Rolling two competing dice - first one LUK, second one INT
@discobot roll 2d20

2 Likes

:game_die: 4, 3

Well in this system it’s win by two so technically a tie by game terms.

1 Like

Ouch… you can probably guess what I’m trying to simulate here… but what would a tie entail?

1 Like

Neither side wins. I’ll leave what you do up to you, but in this situation I would make it a rational action with an irrational means.

So something like: You find the chocolate bar, but instead of eating it you hurl it like a bullet rock at an enemy.

1 Like
DM

Sure enough, the chocolate bar was still there, but two days of fighting in heated conditions have ruined it beyond recognition. There was a tear in the wrapper, and molten chocolate had long leaked out of it. His jacket, being a part of his spirit origin, has avoided the stains. But the edible part of the bar was long gone.

LAN looked ruefully at the bar, a symbol of how what was lost cannot be recovered. There was something more to saving a chocolate bar than merely remembering that it was there. And there is something more to saving a person than remembering them, too. He lost the bar once. But he will not lose the same friend twice.

“I am the anchor of my tower.”

His inner doubts grew faint as he dashed towards Medusa’s position. As he ran, Lan did not even stop to engage any enemies along the way. Each time he passed by a near-dead beast, he could visualize an alternate reality where he stopped to finish the enemy off. Each time he refused to do so, the beast would take a swipe at him.

“The mortar is my anchor. The foundation is my path.”

And each time, the swipe would hit nothing. Lan did not even stop to wonder why.

2 Likes

Hi! To find out what I can do, say @discobot display help.

You get close, but right as you have an opportunity to attempt a strike the figure glances over his shoulder and seems to just slide away as if riding the very earth itself. He smiles gently at you, but the smile has no warm, “Another challenger. Most run away from me by instinct, but you and the small one have surprised me by seeking a confrontation.” He spreads his arms and armaments of all sorts begin to emerge from the ground, “I applaud your courage, even if it is futile.”

Medusa looks up at you, but there’s no recognition in her eyes. She has no memories of you, but what she says is still oddly comforting, “Follow my lead.”

Instead of attempting to run or dodge the weapons emerging from the ground she leaps directly at the man summoning them.

{What do you do?}

2 Likes

A small part of LAN almost feels afraid of being impaled on the weapons emerging from the ground. But he follows Medusa’s lead. Had he listened to that fear, he wouldn’t even be at Medusa’s side.

He leaps into the air as he projects his staff, bringing the weapon down in an overhead smash. The flow of od in his magical circuits changes to a pulsing, alternating buzz.

“I have seen countless towers fall.”

1 Like

Roll to hit.

1 Like

@discobot roll 1d20

…lol

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:game_die: 3

He projects a weapon that deflects your blow while a short-sword launches up and glances your side dealing 14 damage, but thanks to your own attack distracting him Medusa’s attack bites into his shoulder dealing 17 points of damage with her Harpe.

A part of your mind realizes something. With the number of weapons this being could launch at once there would be no avoiding his attacks. You could only counter so many weapons before one would land afterall. That is why Medusa had advised going completely on the offensive.

Meanwhile the being that had attacked you looked confused. Touching at the shoulder that had been injured and frowning, “I see. I need to take this seriously then.”

{Make your attack.}

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“Unstopped by fear, nor by remorse.”

He continues his incantation, staying his ground without moving and using the length of his staff for a vicious forward jab. But as he does so, there is a fleeting feeling that his mildly injured shoulder isn’t quite there.

@discobot roll 1d20

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:game_die: 5

Again he deflects your blow with one of his own weapons while a spear pierces your leg for 23 points of damage, but again you give Medusa an opening and she slashes through his side from behind dealing 20 points of damage to the being.

He grunts then seems to blur and vanish only to reappear 90 meters away, though he looks… thinner now. “What are you? Why do you require so much attention?” He asks incredulous. He eyes the battlefield behind you and seems to come to a conclusion. “Not worth it. We’ll meet again another day and finish this. I promise you that.”

He blurs again and disappears.

Medusa tenses as if she wants to go after him, but sees your injuries and relaxes a little. “Thanks,” she says. Now that you’re close you can see that she has quite a few injuries herself, but before you can ask her about it you notices more of those dog-like Demonic Beasts begin to surround the two of you, “We should fight. Back-to-back?”

{You can roll MP to try and discern what the green-haired individual was talking about. Otherwise decide how you would like to deal with your new weaker, but far more numerous enemies.}

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LAN nods, turning around to fight back to back. He had simply pivoted on the spot and did not move an inch. But once again, he felt his mind go in two directions.

On the one hand, he could discern these beasts, to better aid Medusa in battle. On the other hand, he could ponder on the words of their previous, more dangerous enemy. Which was it going to be?

(I’ll roll two MP checks, first for the beasts and second for Kingu. I’ll retain whichever one is better, and forego the other information.)

+9
@discobot roll 2d20

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:game_die: 15, 17

  1. Fact the entity was clearly neither man nor woman.
  2. Fact the entity was unconcerned with any threats until a Counter Guardian approached.
  3. Fact the very planet itself seemed to respond to the entity’s will.

Conclusion: Alaya had a trump card it rarely deployed because the sheer scale of power it represented often did more harm than good unless summoned to a true disaster. It was the strongest Heroic Spirit summonable in any situation and normally well beyond the power of a Grail to manifest. That trump card was Enkidu, and it was your enemy.

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