Much like the last several threads of a similar(or identical in this case) naming convention the vast majority of you can just ignore this. I’m running a long DnD-esque campaign and I need several threads to track everything safely. If you wish to watch feel free, but otherwise there’s probably not much here for most of you.
Character Sheets:
Castelleus Character Sheet
Class: Lancer Foreigner
Name: Lan Choi
Counterforce Alias: LAN
Gender: Male
Nationality: Chinese
Manifestation Age: 25
Alignment: Neutral Good
Element: Lightning
Origin: Towers & Anchors
Health: 324
Strength: D(25) E(23)
Dexterity: C(27)
Endurance: C(27)
Magecraft: B(29) A(31)
Luck: B(29)
NP:A(5 Burdens)
Equipment:
Necronomicon(Roll MP to offset the cost of Skill or Noble Phantasm use. Each successive use per day raises the threshold for the next check. On failure potential loss of sanity. On forced success guaranteed loss of sanity.)
Skills:
Future Prediction E: Once per day, you can evade one damaging attack that is not considered a Noble Phantasm.
Thanks to the fortunetelling potential inherent in the magic crest he had in life, LAN theoretically has the ability to evade attacks and anticipate weaknesses. However, LAN never used his magic for fortunetelling, so this skill is at a very low rank.
Artificial Saint Graph E: Once per day copy any Skill you have encountered at E rank for the remainder of the day.
Reinforcement (Structure) A: Applies a Bounded Field to a structure that negates up to 50 points of damage. If the Bounded Field is destroyed any overflow damage from the attack is ignored.
Casting time: 1 Active Action. Cannot be stacked but can be re-cast.
Duration: 1 day or until destroyed.
Digitized Will C: Increased threshold for status ailments by 3.
Entity of the Outer Realm(Pierce): Grants you complete authority over any object capable of piercing physically(lances, rapiers, etc) or conceptually(towers, certain Noble Phantasm). When in contact with such an object any possible interactions become guaranteed with the object and any impossible actions with the object can be performed with a sufficiently high MP Roll(DM’s discretion).
Phase Anomaly: When damage is taken all enemy attack rolls against you for the next round are made at -2. If damage is taken with Phase Anomaly active reduce all enemy damage rolls the following round by -2. These effects stack until you go a round without taking damage upon which they reset.
Mystic Eye of Retrocognition B: Once per day expend 1 Burden to view up to 4 months into the past at a specific location. You may either immediately view a time you know, or search back through time at a realtime scale of 10 to 1.
Astromancy C: 3 times a day, replace the result of a failed roll with a natural 15.
Noble Phantasms:
Starforging (D) - Lan can create the following noble phantasms. Weapons have two damage dice per round regardless of the wielder’s stats. Weapons that cost burdens to make will last only twelve hours. This ability becomes Lan’s main weapon, and cannot be skill-sealed.
Dìnghǎi Shénzhēn, The Ocean Anchor ------ (Original Weapon)
- Lan’s original Lancer-class weapon.
- Not subject to the limit of two damage dice.
- Deals 3d6+AGI.
- Spend 1 burden gain a 10m cleave for ten rounds and negate one water-based attack.
The Staff of Wukong was originally a divine anchor in the East Sea, and Lan's magecraft embodies this aspect of the staff. Its ability to miniaturize is curtailed, but its abilities to expand and to calm the waves remain the same.
Tiānqiāng, The Celestial Spear -------------------- (New Upgrade)
- Upgrades Lan’s access key to World’s End.
- When stationary, Lan can now make ranged attacks from 50m away.
- Deals 2d8+MP.
- Spend 1 burden to auto-hit a single target for ten rounds and negate one void-based attack.
Tianqiang, or literally the 'celestial spear', is one of the divine armaments guarding the Altar of Heaven. The Tiangqiang constellation in Chinese astrology translates into Kappa-II Bootes in modern astronomy. In Lan's magecraft the Tianqiang constellation represents Rhongomyniad.
Xuángē, The Sombre Lance ----------------------------- ( 1 Burden )
- Sera only.
- Lance mode deals 2d8+strength and has a chance to apply lethargy.
- Tonfa mode allows Devoción Flameante to become piercing attacks.
- Attacks made by this weapon are completely silent.
Xuange is one of the divine arms guarding the Altar of Heaven. It is a noble phantasm that makes no sound as it attacks, earning it the moniker 'somber lance'. In particular, 'Xuan' denotes a kind of black iron made from divine metallurgy, which was the original material used by the gods to build divine anchors in the seas. It is unclear why as the Age of Gods receded, the anchor material went from xuan iron to gaudy gold, before the gods stopped making anchors altogether. In any case, the Xuange constellation translates into Lambda Bootes in modern astronomy. There is no lore that allows it to be disassembled into two pieces, but Lan's magecraft has granted him some ability to bend the rules.
Gěnghé, The Shifting Halberd -------------------------- ( 1 Burden )
- Ardent only.
- Halberd mode has 2d6+strength in a 10m area.
- Shield mode deals no damage, but can negate any number of attacks with a successful endurance roll.
- Bracer mode has 2d6+strength, and retaliates against any enemy even while dashing.
Another divine weapon guarding the Altar of Heaven, its human name is so old that it no longer makes any grammatical sense in any modern language of the Far East. The proper noun 'Genghe' is actually an ancient verb from the Age of the Gods, meaning 'to change dominant hands while marching with a spear'. Adding further to the confusion is that this noble phantasm is sometimes mythologized as a shield rather than a spear. Lan's solution to this confusion is to infuse the essence of Rho Bootes into a fitting vessel that is far better known to humanity: The transformable halberd known as God Force.
Zhāoyáo, The Goading Arms ---------------------------- ( 1 Burden )
- Upgrades Michael’s default weapon.
- He can choose to deal 2d6 holy instead of 3d4 wind damage
- On a successful pin, he can opt to taunt instead
- Threshold for elemental effects is further lowered from 7 to 5.
Another divine weapon guarding Heaven's Altar, another star in the Bootes constellation, and another noble phantasm using a verb as its name. Corresponding to Gamma Bootes in modern astronomy, 'Zhaoyao' literally means 'to beckon with a large object' or 'to be conspicuous'. In mythology it is vague whether this is a spear or a sword, and Lan decided that it would be neither. Instead, it takes the form of an Executor's ash lock, a flexible mesh that can be worn on one arm discreetly under a cassock. Traditionally, ash locks are engraved with scriptures, and are crafted out of consecrated iron mesh or studded leather. In the Age of Will they are made out of composites, and Luke 23:42 is the most commonly engraved verse by far.
Dàjiǎo, The Burning Horn -------------------------------- ( 1 Burden )
- Haru only.
- When equipped, Territory Creation prevents darkness and blindness from setting in. Void energy sources within the territory are highlighted.
- Regardless of territory, the user can blow on the horn to set void creatures within 50m on fire.
- Lan can always hear the sound of this horn, and always sense exactly where the territory is placed.
In the Age of Gods, the red giant Arcturus was known to Chinese astromancers as the Great Horn, representing the horn tip of the Azure Dragon. As a mortal mage, Lan could always see Arcturus in the sky even during daytime. Thus, whoever wielded the Horn of Arcturus - the symbol of what's known as Alpha Bootes in modern astronomy - could always draw Lan's attention, no matter how far away. In the rare cases when it's cleared for deployment, Lan entrusts it to those who are more knowledgeable than him, and who could direct his attention accordingly.
Lan's astromancy skills have expanded far beyond what he had during his life on Earth. He can now harness the energies of his guiding stars, and forge them into noble phantasms.
LAN's bio
Childhood (2000-2015):
There were five heirs to the Choi family. Mo, Chi, Qing, Lan, and Jin (literally meaning black, red, green, blue, and gold). Sister Mo was responsible but gullible. Sister Chi was capable but jealous. Brother Qing was kind but withdrawn. Brother Lan was scholarly but cowardly. Brother Jin was loyal but violent.
One day, a mysterious magus appeared before the whole family, telling them that there was a way to unite the family crest without ruining it. All the siblings reacted with their own agenda. Mo wanted to unite the crest for the sake of the clan, even if it meant risking the lives of individual heirs. Chi was jealous of Mo and wanted to crest for herself. Qing sensed trouble and tried to flee, but died to an unknown assassin. Jin then accused Chi of foul play without any evidence, and they duelled each other to death. Sensing a greater conspiracy at play, Mo sent Lan far away to the safety of the Clock Tower. Not long after this, Mo died and the clan fell to ruin. The mysterious magus was nowhere to be found.
Clock Tower (2015-2025):
Lan studied in two departments, astromancy and lore. When the Universal Update occurred, each of the 12 departments had its own agenda. Zoology and Botany were unequivocally against it, Astromancy and Lore were the most supportive. Lan had doubts about his department’s leanings, so he hung out more and more in the Modern Magecraft department.
Lan avoided most of the infighting and followed people like Caules and Flat around the world to help ordinary people whose lives were ruined by the upheaval. Eventually, this grew into a movement, and their chief enemies became the “update centres” that were bleeding the planet dry.
The Gaia Movement (2025-2035):
Eventually, the movement became too large and split into two factions. One side simply wanted to help every human get digitized. The other side believed the Age of Will was fundamentally evil. Flat mysteriously disappeared and was never found again. Caules went into hiding after multiple attempts on his life, and Lan was with Caules, serving as a confidante. With both leaders missing or dead, the Gaia movement imploded into anarchic gangs and became easy prey for the update centres’ security forces.
Lan was not against update centres in principle, but the update centre conglomerate, led by Julius Harvey, came for him anyway. Lan met his end in a last stand against Julius, buying time for Caules to upload himself and achieve immortality.
DapperAndDandy Character Sheet
Name: Michael D’Angelo
Nationality: Italian
Element: Wind
Origin: Justice
Alignment: Lawful Good
Age: Appears to be in his mid 20s.
History:
Summary
“St. Michael, protector of the faith, bring back our son to us.”
Michael heard his parents pray this over and over again as they waited to hear back from the police. HIs little brother had been missing over three days now, vanishing when they were out in the city.
And then the call came. His parents wept and wept and wept. Michael could hear it even in his room in the night, pillow over his head to block out the sound and the rest of the world.
St. Michael… why didn’t you answer our prayer? Where were you?
The question haunted him long after he became an adult, long after he’d joined the Church as an Executor thanks to his magic circuits. He did his best as an Executor to slay the unholy things that walked the earth - human and otherwise - like the one that took his brother away from him. But the question still lingered, and the anger and longing for more than what he could do as a mere human.
Then, one day, he made a contract with the world itself.
Rumors spread of the appearance of the Archangel Michael himself in cities and on battlefields, saving innocents and slaying the wicked. And as it did, his spirit origin began to change…
Class: Saber
Health: 324
Strength: B(29)
Agility: C(27)
Endurance: C(27)
MP B(29)
Luck B(29)
NP EX(6 Burdens)
Weapon:
Black Keys 3d4+Strength Wind damage. On a success of 7 or greater opponent is knocked back 20 meters. When fighting Spiritual Entities add your MP modifier as well.
Equipment:
5 Gold Keys(Apply Black Key effects to enemies with Divinity, each Gold Key can only be used 5 times.)
Servant Compendium: Roll Luck to see if a given Spirit you encounter is in the compendium. Results of 15 or more will only present a name, description, and Class Skills. Results of 18 or more will also have Personal Skill names and Parameters. Results of 20 or more will also have Noble Phantasm names. Results of 25 or more will have Personal Skill Descriptions. And Nat 20s will also have Noble Phantasm descriptions. You may only Roll on a Spirit once no matter who performs the roll.
1 Mana Crystal(Variabe uses)
Skills:
Innocent Monster(Angelic): In areas where his Noble Phantasm boosts his parameters, he receives additional changes to his physical form, such as a powerful radiance and even wings.
Numeral of the Saint A: As the legendary angel of the sun, when receiving a boost from his Noble Phantasm, Michael receives an additional boost when fighting in daylight. Once per day, he can augment rolls for one stat by +5 for one fight.
Revelation A: A skill to "hear the voice of heavens " and take optimum action; a Skill equivalent to Instinct. However, “Revelation” accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). This allows him to gain advantage on non-combat Luck checks, as well as once per day, gain advantage on a single attack to add +4 to the roll.
Bravery A: The ability to resist mental interference such as pressure, confusion and fascination, as well as increase melee damage. He gains advantage against all mental effects and add a +4 to all rolls when at or below 25% of your maximum health.
Mana Burst C: Three ties per day add double your MP modifier to an attack.
Rapha-El: Hands of Restoration: Once per day, restores a single ally within physical contact to their ideal physical or mental condition. (Requires an Active Action)
Uri-El: My Light Guards the Gate: Any number of times per day stand your ground and allow only those you deem worthy to pass your position. The gate extends to sightline in all directions from directly behind you and faces in the direction you face. This lasts as long as you remain conscious and immobile. (Requires an Active Action.)
Mystic Eye of Retrocognition A: Once per day expend 1 Burden to view up to 6 months into the past at a specific location. You may either immediately view a time you know, or search back through time at a realtime scale of 30 to 1.
Helel: The Star That Shines Alone: Replenish Burdens twice per day without Consulting Alaya. Grants immunity to lying and persuasion and advantage against being debuffed when the person in question is qualified as a leader, but also cannot be buffed by allies qualified as leaders.
Noble Phantasm:
Mi-Ka-El: Who is Like God?
His spirit origin has changed as a result of accumulating and synchronizing with myths of the Archangel Michael. When summoned into areas where his legend is strong and people are devout, he receives a +1 to all parameters. However, in areas of agnosticism or indifference, his parameters remain unchanged. In areas where strong myths other than his own exist, he receives a -1 in all parameters.
Neph-il-im: I Carry The Faith
His spirit origin has changed as a result of accumulating and synchronizing with myths of the Archangel discovering who Michael truly is. When summoned into areas where the faith is strong he receives a +1 to all parameters. In areas of agnosticism or indifference his parameters remain unchanged, however he can expend a Burden to become the faith and gain access to his increase Parameters for 1 fight. In areas where strong myths other than his own exist he is himself no stronger, but no weaker; Michael knows the truth and has embraced it, he will no longer let doubt weaken him.
Deus Ex: Felling Blade of Revelation - Anti-Personnel NP
Can only be activated as long as his first Noble Phantasm is provided neutral or boosted parameters. When activated, his Black Key becomes engulfed in light and increases in length to twice his height, which he hurtles like a spear down on the target in a devastating burst of mana. Thanks to the legends of Michael slaying the Dragon in Revelations, the attack deals additional damage against those with the Dragon-trait or Evil-alignment. Michael deals 5d10+MP&Strength to all enemies within 3 meters of his target. Double the damage if the enemy is Draconic or Evil. Quadruple the damage if the enemy is both.
Range: 25 meters.
Cost: 3 Burdens(Cost reduced to 2 if “Mi-Ka-El: Who is Like God?” is active)
Light-Bearer, He Who Keeps The Light
Augments Strength and MP Parameters to A rank by default, Neph-il-im can increase this to EX.
Enables the use of Judgement in place of or in addition to Deus Ex when available. When activated Judgement will interrupt the fading of a Heroic Spirit and submit their Saint Graph for Judgement. Requires a source of Pure Divinity to activate.
Range: Sight.
Cost: 3 Burdens(Reduced to 2 if Neph-il-im: I Carry the Faith is active).