Singularity Okeanos(TTRPG Campaign)

Much like the last several threads of a similar naming convention the vast majority of you can just ignore this. I’m running a long DnD-esque campaign and I need several threads to track everything safely. If you wish to watch feel free, but otherwise there’s probably not much here for most of you.

Just a heads-up this one features a choice in the opening so don’t forget to pick something.

@Mysty

Seraphina

When you are unsummoned from the Middle East you find yourself actually remaining in the void between incarnations for a few moments and brief give a sigh of relief, hopeful that this might mean your long fight is finally actually over.

Then you find yourself falling from the sky over a vast body of water that stretches to the horizon in all directions. You note something in the water a little off from where you materialized that seems to be gliding across the water with relative ease, but from your own archery training you can tell that no matter how hard you might try to angle yourself you will miss the thing and plunge into the water.

You get a message from Alaya as the water gets closer and closer to you.

Atlantic Ocean. 1573 AD. Plundering.

You also get another message from Alaya, seemingly having regained more strength after the four of the Singularities have been repaired.

Please select one piece of era-revelant information:

  1. Celestial Navigation
  2. Ship Rigging
  3. Deep Sea Swimming

Then you hit the water.

@castelleus

Lan

The moment you lie back down in your room you lose consciousness and awake to find yourself already losing balance as the sound of waves lapping and cannons firing assaults your hearing.

As your vision clears you briefly see the deck of an old Greek schooner in front of you as well as Haru’s back as she too is summoned in… and then you lose your footing and pitch over the side of the boat backwards.

You wait with eyes closed for the cold embrace of the ocean to meet you, but it doesn’t happen. Instead you feel your moment get stopped by a person and you moment violently shifts from a vertical descent to a lateral sprint. You open your eyes to see you’re being carried over the shoulder of a dark-skinned woman as she unbelievably sprints on the surface of the water. You only have a moment to take this in as she suddenly sidesteps to avoid an eruption of water.

“Savior of humanity huh?” She says glancing at you as she runs across the surface of the sea towards a 16th century brig. The big boat fires a cannon ball directly at her, but it gets knocked off-course by an arrow at the last second. “Had that one,” she mumbles to herself with a roll of the eyes, but keeps going anyway. She looks like she intends to plow into the side of the ship, but at the last second you hear her click her tongue in frustration and run around it instead, slashing through the keel of the ship in the front.

“Lucky you, Master wants you unharmed,” she says in annoyance as another cannon ball careens over your heads, “so just hang on, I’m busy right now… or better yet make yourself useful somehow.”

Almost reluctantly you get a message from Alaya.

Atlantic Ocean. 1573 AD. Plundering.

You also get another message from Alaya, seemingly having regained more strength after the four of the Singularities have been repaired.

Please select one piece of era-relevant information:

  1. Celestial Navigation
  2. Ship Rigging
  3. Deep Sea Swimming

@DapperAndDandy

Michael

As a Guardian you never really knew what to make of Sera’s claim that she appears first whenever you are summoned. It seems an odd claim to make if untrue, but also an odd thing to have happen to someone summoned by the Counter Force. The few seconds of scouting would amount to very little information and an archer being summoned first seemed counter productive, especially given Sera’s penchant for attacking from the shadows.

And yet you can’t deny that she’s right as the first thing you hear, even before your vision clears is the splash of a person hitting the water and someone below you yelling, “Ma- Woman overboard!” Followed immediately by a splash of what is presumably a life-saver being throw in after.

When your vision finally resolves you are relieved to find you still have your wings and find yourself floating over the foremast of a galleon.

“Bloody hell!” You hear a voice behind you say, startled. You turn to see a man backed up against the main mast of the crow’s nest, “Raining people now! What’s the world coming to?” He seems to stop and think about that for a moment, “Actually Lord, if ye be takin’ requests I wouldn’t mind a buxom Swede next, prefer’bly royalty with an apprec’ation fer good eyes.”

As you attempt to parse exactly what is happening you get a message from Alaya.

Atlantic Ocean. 1573 AD. Plundering.

You also get another message from Alaya, seemingly having regained more strength after the four of the Singularities have been repaired.

Please select one piece of era-relevant information:

  1. Celestial Navigation
  2. Ship Rigging
  3. Deep Sea Swimming

@Emprisk

Usami

After bidding a brief farewell to Holmes you quickly find yourself standing on the deck of a Greek schooner. As you try to get your bearing you get tackled to the deck by a mountain of a man wearing nothing but a leggings and a pelt, nearly twice your size.

He roars directly into your face before a man interrupts, “Just hold them down I’ll sort it out later!” The man is blonde with a frankly ridiculous outfit featuring gold armor in all the wrong places. However he does seem to be in charge as he yells at a woman in green with… cat ears? “Incoming volley! Atalante intercept!”

“I know how to do my job you insufferable man!” The woman yells as she fires a volley of arrows that knock… are those cannon balls? Out of the air.

“Not for us you worthless woman! Medea can shield us, shield Caeneus!” The man yells back.

“Actually I believe they’re Caenis right now my lord,” a young woman in a purple dress with a staff replies with a giggle.

The man, likely a Captain of some sort, pales slightly as he looks at the young woman, “Of course. Can’t just have anyone pick a name and stick with it can we?” He mumbles to the deck.

A man in black robes and a plague doctor’s mask walks up and examines you, “Any interesting injuries?” He looks you over and shakes his head with a sigh before turning to the big man pinning you to the deck, “Don’t hurt her… unless you can make it a challenge…”

“No hurting the prisoner! Unless they come after me!” The captain yells at them both.

As this… questionable crew goes about their business you’re left with nothing to do but receive Alaya’s message.

Atlantic Ocean. 1573 AD. Plundering.

You also get another message from Alaya, seemingly having regained more strength after the four of the Singularities have been repaired.

Please select one piece of era-relevant information:

  1. Celestial Navigation
  2. Ship Rigging
  3. Deep Sea Swimming
4 Likes
Castelleus Character Sheet

Class: Lancer Foreigner
Name: Lan Choi
Counterforce Alias: LAN
Gender: Male
Nationality: Chinese
Manifestation Age: 25
Alignment: Neutral Good
Element: Lightning
Origin: Towers & Anchors

Health: 324
Strength: D(25) E(23)
Dexterity: C(27)
Endurance: C(27)
Magecraft: B(29) A(31)
Luck: B(29)
NP:A(5 Burdens)

Equipment:

Necronomicon(Roll MP to offset the cost of Skill or Noble Phantasm use. Each successive use per day raises the threshold for the next check. On failure potential loss of sanity. On forced success guaranteed loss of sanity.)

Skills:

Future Prediction E: Once per day, you can evade one damaging attack that is not considered a Noble Phantasm.
Thanks to the fortunetelling potential inherent in the magic crest he had in life, LAN theoretically has the ability to evade attacks and anticipate weaknesses. However, LAN never used his magic for fortunetelling, so this skill is at a very low rank.

Reinforcement (Structure) A: Applies a Bounded Field to a structure that negates up to 50 points of damage. If the Bounded Field is destroyed any overflow damage from the attack is ignored.
Casting time: 1 Active Action. Cannot be stacked but can be re-cast.
Duration: 1 day or until destroyed.

Digitized Will C: Increased threshold for status ailments by 3.

Entity of the Outer Realm(Pierce): Grants you complete authority over any object capable of piercing physically(lances, rapiers, etc) or conceptually(towers, certain Noble Phantasm). When in contact with such an object any possible interactions become guaranteed with the object and any impossible actions with the object can be performed with a sufficiently high MP Roll(DM’s discretion).

Phase Anomaly: When damage is taken all enemy attack rolls against you for the next round are made at -2. If damage is taken with Phase Anomaly active reduce all enemy damage rolls the following round by -2. These effects stack until you go a round without taking damage upon which they reset.

Mystic Eye of Retrocognition B: Once per day expend 1 Burden to view up to 4 months into the past at a specific location. You may either immediately view a time you know, or search back through time at a realtime scale of 10 to 1.

Astromancy C: 3 times a day, replace the result of a failed roll with a natural 15.

Noble Phantasms:

Ocean-Anchoring Sanctioned Armament: Primary weapon - Lance(3d6+Agility). When activated as a Noble Phantasm, it increases your melee range by 10 meters and will negate one water-based attack within its radius.
Duration: 1 minute
Cost: 1 Burden
The primordial form of Wukong's Golden Plated Staff, suspended in a state where it remains a "tower" rather than a "weapon". As a projected fake, it retains the ability to somewhat extend its length and size, especially in settings near water where it can also negate tsunamis. However, it does not have the ability to be miniaturized and concealed.

LAN's bio

Childhood (2000-2015):

There were five heirs to the Choi family. Mo, Chi, Qing, Lan, and Jin (literally meaning black, red, green, blue, and gold). Sister Mo was responsible but gullible. Sister Chi was capable but jealous. Brother Qing was kind but withdrawn. Brother Lan was scholarly but cowardly. Brother Jin was loyal but violent.

One day, a mysterious magus appeared before the whole family, telling them that there was a way to unite the family crest without ruining it. All the siblings reacted with their own agenda. Mo wanted to unite the crest for the sake of the clan, even if it meant risking the lives of individual heirs. Chi was jealous of Mo and wanted to crest for herself. Qing sensed trouble and tried to flee, but died to an unknown assassin. Jin then accused Chi of foul play without any evidence, and they duelled each other to death. Sensing a greater conspiracy at play, Mo sent Lan far away to the safety of the Clock Tower. Not long after this, Mo died and the clan fell to ruin. The mysterious magus was nowhere to be found.

Clock Tower (2015-2025):

Lan studied in two departments, astromancy and lore. When the Universal Update occurred, each of the 12 departments had its own agenda. Zoology and Botany were unequivocally against it, Astromancy and Lore were the most supportive. Lan had doubts about his department’s leanings, so he hung out more and more in the Modern Magecraft department.

Lan avoided most of the infighting and followed people like Caules and Flat around the world to help ordinary people whose lives were ruined by the upheaval. Eventually, this grew into a movement, and their chief enemies became the “update centres” that were bleeding the planet dry.

The Gaia Movement (2025-2035):

Eventually, the movement became too large and split into two factions. One side simply wanted to help every human get digitized. The other side believed the Age of Will was fundamentally evil. Flat mysteriously disappeared and was never found again. Caules went into hiding after multiple attempts on his life, and Lan was with Caules, serving as a confidante. With both leaders missing or dead, the Gaia movement imploded into anarchic gangs and became easy prey for the update centres’ security forces.

Lan was not against update centres in principle, but the update centre conglomerate, led by Julius Harvey, came for him anyway. Lan met his end in a last stand against Julius, buying time for Caules to upload himself and achieve immortality.

DapperAndDandy Character Sheet

Name: Michael D’Angelo
Nationality: Italian
Element: Wind
Origin: Justice
Alignment: Lawful Good
Age: Appears to be in his mid 20s.
History:

Summary

“St. Michael, protector of the faith, bring back our son to us.”

Michael heard his parents pray this over and over again as they waited to hear back from the police. HIs little brother had been missing over three days now, vanishing when they were out in the city.

And then the call came. His parents wept and wept and wept. Michael could hear it even in his room in the night, pillow over his head to block out the sound and the rest of the world.

St. Michael… why didn’t you answer our prayer? Where were you?

The question haunted him long after he became an adult, long after he’d joined the Church as an Executor thanks to his magic circuits. He did his best as an Executor to slay the unholy things that walked the earth - human and otherwise - like the one that took his brother away from him. But the question still lingered, and the anger and longing for more than what he could do as a mere human.

Then, one day, he made a contract with the world itself.

Rumors spread of the appearance of the Archangel Michael himself in cities and on battlefields, saving innocents and slaying the wicked. And as it did, his spirit origin began to change…

Class: Saber
Health: 324
Strength: B(29)
Agility: C(27)
Endurance: C(27)
MP B(29)
Luck B(29)
NP EX(6 Burdens)

Weapon:

Black Keys 3d4+Strength Wind damage. On a success of 7 or greater opponent is knocked back 20 meters. When fighting Spiritual Entities add your MP modifier as well.

Equipment:

5 Gold Keys(Apply Black Key effects to enemies with Divinity, each Gold Key can only be used 5 times.)

Servant Compendium: Roll Luck to see if a given Spirit you encounter is in the compendium. Results of 15 or more will only present a name, description, and Class Skills. Results of 18 or more will also have Personal Skill names and Parameters. Results of 20 or more will also have Noble Phantasm names. Results of 25 or more will have Personal Skill Descriptions. And Nat 20s will also have Noble Phantasm descriptions. You may only Roll on a Spirit once no matter who performs the roll.

1 Mana Crystal(Variabe uses)

Skills:

Innocent Monster(Angelic): In areas where his Noble Phantasm boosts his parameters, he receives additional changes to his physical form, such as a powerful radiance and even wings.

Numeral of the Saint A: As the legendary angel of the sun, when receiving a boost from his Noble Phantasm, Michael receives an additional boost when fighting in daylight. Once per day, he can augment rolls for one stat by +5 for one fight.

Revelation A: A skill to "hear the voice of heavens " and take optimum action; a Skill equivalent to Instinct. However, “Revelation” accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). This allows him to gain advantage on non-combat Luck checks, as well as once per day, gain advantage on a single attack to add +4 to the roll.

Bravery A: The ability to resist mental interference such as pressure, confusion and fascination, as well as increase melee damage. He gains advantage against all mental effects and add a +4 to all rolls when at or below 25% of your maximum health.

Rapha-El: Hands of Restoration: Once per day, restores a single ally within physical contact to their ideal physical or mental condition. (Requires an Active Action)

Uri-El: My Light Guards the Gate: Any number of times per day stand your ground and allow only those you deem worthy to pass your position. The gate extends to sightline in all directions from directly behind you and faces in the direction you face. This lasts as long as you remain conscious and immobile. (Requires an Active Action.)

Mystic Eye of Retrocognition A: Once per day expend 1 Burden to view up to 6 months into the past at a specific location. You may either immediately view a time you know, or search back through time at a realtime scale of 30 to 1.

Helel: The Star That Shines Alone: Replenish Burdens twice per day without Consulting Alaya. Grants immunity to lying and persuasion and advantage against being debuffed when the person in question is qualified as a leader, but also cannot be buffed by allies qualified as leaders.

Noble Phantasm:

Mi-Ka-El: Who is Like God?
His spirit origin has changed as a result of accumulating and synchronizing with myths of the Archangel Michael. When summoned into areas where his legend is strong and people are devout, he receives a +1 to all parameters. However, in areas of agnosticism or indifference, his parameters remain unchanged. In areas where strong myths other than his own exist, he receives a -1 in all parameters.
Neph-il-im: I Carry The Faith
His spirit origin has changed as a result of accumulating and synchronizing with myths of the Archangel discovering who Michael truly is. When summoned into areas where the faith is strong he receives a +1 to all parameters. In areas of agnosticism or indifference his parameters remain unchanged, however he can expend a Burden to become the faith and gain access to his increase Parameters for 1 fight. In areas where strong myths other than his own exist he is himself no stronger, but no weaker; Michael knows the truth and has embraced it, he will no longer let doubt weaken him.

Deus Ex: Felling Blade of Revelation - Anti-Personnel NP
Can only be activated as long as his first Noble Phantasm is provided neutral or boosted parameters. When activated, his Black Key becomes engulfed in light and increases in length to twice his height, which he hurtles like a spear down on the target in a devastating burst of mana. Thanks to the legends of Michael slaying the Dragon in Revelations, the attack deals additional damage against those with the Dragon-trait or Evil-alignment. Michael deals 5d10+MP&Strength to all enemies within 3 meters of his target. Double the damage if the enemy is Draconic or Evil. Quadruple the damage if the enemy is both.
Range: 25 meters.
Cost: 3 Burdens(Cost reduced to 2 if “Mi-Ka-El: Who is Like God?” is active)

Emprisk Character Sheet

Name: Usami Haru
Race: ?
Nationality: Japanese
Element: Wind
Origin: Solving
Age: 17
Alignment: Lawful Weird Good
Specializations: Runes, Working out Mysteries and sewing

Class: Avenger
Health: 300
Strength: E(23)
Dexterity: C(27)
Endurance: D(25)
MP: A-(31)
Luck: D(25)
NP: B(4 Burdens)

Skills

Avenger(Schemer) B-: Reduce NP Cost by 1 when in combat with your grudge. Additionally gain +4 to hit your grudge, but on a miss of 4 or less deal damage to the nearest ally in range instead.

Inherent Insight A: Gain advantage when trying to discern the truth. Assign a +4 to this roll once per day.
Introspective Insight A: Gain advantage when trying to discern the truth. Assign a +4 to this roll once per day. Additionally five times per day, for one roll, you may raise Agility, Strength, or Luck to A rank.

Territory Creation A+: Designate a 50 meter area as territory. When inside your own territory add 1 to all your rolls.

Noble Phantasms:

Party of the Hero!: Gives allies advantage versus those Usami considers enemies for three rounds as well as a +2 on all rolls.
Range: All allies in sight
Cost: 1 Burden
Rank: B “In the name of the Hero… Destroy evil!”

I will surpass your expectations!: Any attack or effect that would normally force Usami to commit self-harm has no effect and instead rebounds back onto the caster.
Range: Self
Duration: Always active
Cost: None
Rank: B [REDACTED] hurt her one last time for her own good, but [REDACTED} gave her the strength to carry on.

Hidden Noble Phantasm - Zabaniya: Sixth Path
{Details Unknown}

Bio:

Insane or scarily competent? Can’t it be both? Much like the girl herself, she has very odd ways of doing things. From drinking beverages like a bird to making her own costumes. But underneath it all is a girl who values two things above all else: her vengeance, and the only person who bothered to try and make friends with her as children. It’s not always clear which she values more but she doesn’t sweat the small stuff.

If you manage to tolerate her eccentrics and get through her metaphorical mask, there is not a more loyal and loving young woman in the world.


Alternate Class
Caster
HP: 276
Strength: E(23)
Agility: C(27)
Endurance: E(23)
MP: A+(31)
Luck: D(25)
NP: A(5 Burdens)

Equipment:

Mercury’s Gloves(Allows the instant formation of a 3 effect Bounded Field and advantage on MP checks to instantly apply additional effects.)

1 Mana Crystal(Variable uses).

Skills:

Alchemic Elemental Reinforcement C: Generate an alchemic flask every day. When used this flask will coat your body in your element allowing you to deal 3d6+MP elemental damage on hit. Additionally any time you are hit in melee the enemy must roll Luck(DC13) to avoid being inflict with a status ailment and all physical checks are performed using MP while active. This effect lasts 1 minute. Flasks may be stored if not used that day up to a maximum of 10. Limit 3 uses per day.

Inherent Insight A: Gain advantage when trying to discern the truth. Assign a +4 to this roll once per day.
Introspective Insight A: Gain advantage when trying to discern the truth. Assign a +4 to this roll once per day. Additionally five times per day, for one roll, you may raise Agility, Strength, or Luck to A rank.

Territory Creation A+: Designate a 50 meter area as territory. When inside your own territory add 1 to all your rolls.

Noble Phantasms:

Party of the Hero!: Gives allies advantage versus those Usami considers enemies for three rounds as well as a +2 on all rolls.
Range: All allies in sight
Cost: 1 Burden
Rank: B “In the name of the Hero… Destroy evil!”

I will surpass your expectations!: Any attack or effect that would normally force Usami to commit self-harm has no effect and instead rebounds back onto the caster.
Range: Self
Duration: Always active
Cost: None
Rank: B [REDACTED] hurt her one last time for her own good, but [REDACTED} gave her the strength to carry on.

Mysty Character Sheet

Name: Seraphina
Race: Israelite
Nationality: Levite
Origin: Vigilance
Element: Fire
Age: 18
Alignment: Chaotic Good
Specialization: Sniper

Health: 324
Strength: B(29)
Agility: A(31)
Endurance: C(27)
MP: B(29)
Luck: D(25)
NP: C(3 Burdens)

Weapon:

Bow of the Fiery Serpent(2d6+Agility fire damage)
-Deals 2d6 fire and 1d6 poison damage at baseline and has the chance to poison an enemy.
-Poison will deal 1d4 poison per round for 10 rounds if you succeed on a hit by 10 or more.
-At the beginning of each encounter roll MP on a total of 15 or less you will receive just the above two measures. On a total of 16-24 you will add half you MP modifier(rounded down) to each shot you take. On a total of 25 or more you will add your full MP modifier to each shot you take.

Equipment:

30 Golden Arrows(Deal double damage against Divine enemies.)

35 Unstable Arrows(When placed into contact with another mana source deal 1d6+6+mana source’s MP modifier damage in a 3 meter area.)

Skills:

Independent Action D: Replenish Burdens twice per day without Consulting Alaya.

Presence Concealment B: Automatically enter Stealth during combat 4 times per day. When attacking from Stealth gain advantage.

Seraph C: When any new enemy is set alight add +1d6 on all damage rolls, or upon request double movement speed instead and once per day add +3 to any roll.

Holy Fire EX: Reduce threshold to Burn an enemy by 6.

Passover: Deduct 2 from damage rolls against all allies in sight 3 times. If Seraphina is in Seraph mode this upgrade to complete damage negation 3 times. Must be activated.

Devoción Flameante A: Alters melee strikes to deal 2d8+MP fire damage.

Clairvoyance C: You can read surface level thoughts. Ranged and melee attacks have disadvantage against you for the first 3 strikes of each fight.

Noble Phantasms

Purified Eye - You possess both normal and Infrared Vision
Range: Sight
Duration: Always active
Cost: None

Ebenezer - Determine the exact species and parameter or any creatures in range.
Range: 50 meters
Duration: 10 minutes
Cost: 1 Burden

Wrath of Elohim - Deal 8d6+Agility fire damage to a single target and Burn them. Double the damage if undetected.
Range: 50 meters
Duration: 1 Attack
Cost: 2 Burdens(Can be used so long as any Burdens remain.)

Historical setting:

While Israel reclaimed the land of Abraham’s inheritance, the tabernacle with the Arc was located at Shiloh. During the time of the young Prophet Samuel and the head priest Eli, there was a battle with the Philistines a day’s journey away ar Ebenezer (stone of help/divine aid). Isreal was fairing poorly so brought out the Arc for aid like in the battle of Jericho. Israel lost badly and the Philistines captured the Arc and kept it for 7 months before getting tired of the constant plagues that occurred in each city they tried to store it and returned it to Israel.

Bio:

Born Sarah of the tribe of Levi, she spent her time caring for her siblings while father officiated in the tabernacle, and sneaking out to practice archery with her secret boyfriend from the tribe of Zebulon.
Then the Philistines attacked, and were winning. Father was detailed to be a bearer bringing the holy Arc of the Covenant into battle, and her boyfriend was called up from reserve to join the honor guard. News came back of defeat and death. Didn’t want to believe it and snuck out to search for father and boyfriend herself. She found crows with a scrap of Levitical robes and tracked down the source. Cried out when she found bloody crow pecked bodies still clutching the broken pole of the Arc and a familiar bow. Her grief gave her away to philistinian scavengers nearby.
Outnumbered and without arrows, she called up to heaven for aid, and a Seraphim decended from heaven on fiery wings directly onto Sarah. In sudden fear she lashed out and fire engulfed her. When her vision cleared, the men were burnt to a crisp, as was the remains of the Israelite dead around her. then she realized she and the bow were on fire, but not getting burned.

She couldn’t return home and risk burning everyone, so fled to the wilderness with the bow. After a long time of practice, and burned out campsites, she began to control the power of the burning one. She no longer visibly burned, except for her right eye, which she kept covered. But she remained sensitive to heat and was able to sense when other sources of heat were near. With her right eye uncovered, she could determine who deserved the wrath of heaven. And with her new bow she could imbue it with her Heavenly fire and strike down her targets.
Reborn in fire, she changed her name to Seraphina, and took to stalking the Philistines who invaded her home and secretly struck down their commanders from the shadows and delighted when they screamed about how it was fire from Elohim himself.
Then counterforce recruited.

2 Likes

Hmm… Only one huh? Considering my strength and Agility and stealth (besides opening with landing head first in the ocean) I maybe should pick swimming so I can stealth approach other islands and ships later.

How will swimming function exactly? Servants technically don’t need to breathe, so we can go full submerged for long stretches? What about carrying a non swimming servant with them?

Also, due to Seraphina’s time living alone in the wilderness at the end of her life, could I safely assume that she already knows something of celestial navigation?

And, safe to assume that I’m in the water near the pirate ship Michael is on?

3 Likes

I’ll probably go with Celestial Navigation then. Seems fitting.

Interesting that Michael’s wings are active…

4 Likes

Well barty carries a cross in his ascensions, so guessing pirates are sufficiently faithful… But if we join the Argo, bet the wings disappear

4 Likes

Swim speed is half your normal speed by default, with the Swimming info you would get your full speed and yes you can stay submerged indefinitely. Carrying someone halves whatever your modified speed is so 1/4 at base 1/2 with the skill.

Your call. I would allow it.

Yes.

Quite a few sailors were religious.

4 Likes

True enough.

3 Likes

Well you said that I need something to explain my high mp stat when I’m a complete magic incompetent. I’d say it’s a reasonable part of field craft she’d need while alone.

Okay, I’ll take swimming. If I’m needed on the rigging, them pirates had better be good teachers.

And if taking swimming, can I then make a graceful leap out of the water to land on deck without needing to be dragged up with the life preserver?

So I can keep 70m per dash in swim, then 35m when carrying someone. Everyone else at C would be half of 50, so 25, so I can still get a 10m advantage on any allies I bring

2 Likes

Sure.

2 Likes

No one’s that good at swimming. :fgo_gudako:

Should be entertaining to watch, though. The sailors will probably think you’re a mermaid or something. :fgo_bblaugh:

2 Likes

Hey, high Agility and strength and simply being a servant covers a lot :fgo_bbsmile:

2 Likes

Correct. You’re a Servant with A rank Agility and the best swim training in existance downloaded directly into your brain. Only reason I’ll allow it.

2 Likes

Seraphina’s stomach dropped as wind rushed past her and the ocean below grew close at an alarming rate. Why in heaven’s name was she summoned in mid air? She didn’t know how to swim!

Just the Alaya came through
Atlantic Ocean. 1573 AD. Plundering.

Please select one piece of era-revelant information: Celestial Navigation, Ship Rigging, Deep Sea Swimming

There wasn’t time to think, “Swimming! Give me swimming! Now!” she replied to Alaya just before she crashed into the water, eyes shut tight.

Immediately the panic disappeared, replaced with familiarity with moving her body through the currents. Opening her eyes as the bubbles of impact diminished, Seraphina saw fish swimming away. Looking upward, sun glinted on the surface of the water, darkened at one point. That’s right, she’d seen a ship. Twisting her body towards the shadow, she kicked powerfully with her legs, breaking free to the air in a high arc. This time in control of her fall, she flipped once, angling onto the deck, landing in a crouch.

@DapperAndDandy
Straightening, she scanned the deck and immediately noticed angelic wings shining in the sunlight. “Michael!” Seraphina exclaimed before rushing over and wrapping her arms around him. Then realizing that she was still dripping with seawater, she pulled back, blushing. “Sorry, didn’t mean to get you all wet…”

{@KamikazeAardvark, clairvoyance reaction on anyone in range please}

3 Likes

This is what I get for signing on with that mad woman-

Third time today…

Is that a bloody angel!?

Somehow not the strangest thing I’ve seen this week…

As you scan the crowd a woman in a red cuirass and a large black hat with red hair steps to the forefront and looks up to where the two of you are hovering. She is human and yet she’s outputting a ludicrous amount of magical energy. “Alright that’s enough,” she says with a sly grin, “you two can get back to it after you land and we have a talk.”

2 Likes

(Would Lan already know celestial navigation due to astromancy?)

2 Likes

{Your call. If you can give me a good reason you might already know one of the options I’ll allow it.}

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He did do astromancy at the Tower. Also, Future Prediction in Chinese mysticism often involved looking at the stars - admittedly not always, but in Lan’s case that’s part of his family magic.

Furthermore, his “home” is literally in space. Just out of pure interest, he would look at constellations for fun, both in life and in the afterlife.

He was also relic hunter for a good few years of his life, which would presumably involve maritime smuggling. And as an astromancer smuggling magical relics, his pastime on the boats would have been to watch the stars.

PS: last but not least, given the way his last name is spelled (Choi instead of Zhou), his clan territory would have probably been maritime.

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Alright, then pick from one of the other two options. Normally Alaya would just give you all the relevant information, but while her connection has strengthened it’s still far from full strength. Also Alaya brute forces a lot of things so even if you already knew something she would normally still download it just to be safe.

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Well, now picking celestial navigation feels redundant when everyone else can inherently do it. :catsupine:

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Doesn’t mean it couldn’t be useful. If we end up separated, you can navigate from the air while Seraphina does the same from the sea. I’d also consider Seraphina’s celestial navigation a bit more rudimentary considering the general knowledge of astronomy in Israel than the overkill Alaya is sure to download

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