After Vanguard on episode 1, now we will go for Sniper
They have mutual relationship, Why?
Usually after Vanguard deployed, naturally Sniper would come along as next to deploy, they’re cheap, provide additional fire power and your main source of Anti Air units.
Before we continue
I would always repeat this, as this is so crucial and the footholds of your composition,
Upgrade all of your 3* to the max
Not just for battle, but their infrastructure skill on your Base are greatly needed.
Just do it
Your basic Anti Air units,
This subclass will be your main concern
The rest could follow after you finish this.
Be careful, lots of choices, lots of trap.
Is it a must? Yes
Safe choice? All 6 is safe,
so start from 5*, Platinum OR BluePoison
Platinum with her +1 tiles range and
slower Atk speed but heavier damage.
BP with her extra target and poison.
Choose one only for now, save your resources.
Why not the other 5*?
General use are priorities here, those recommendations
are safer choices due to their better performance.
Go check their details here
I don’t have any save choices, so?
Stick with your 3*, especially Kroos,
Her damage output is a beast for a 3*
and go for 4*, choose Jessica OR Meteor
Jessica for stable damage output.
Meteor with Reduce Armor ability.
#Example: I’ll take Kroos and Platinum,
or… I’ll pick Kroos and Jessica for now.
We called them Aoe Sniper before this subclass thingy, second to focus after raising Rapid Sniper.
Bigger fire power, area attack, farther range
but slower atk speed and higher DP cost.
You only need 1 for now.
Is it a must? Yes
Safe spot? 4* Shirayuki
Leap forward to 5* Meteorite if you have her.
No! 6* is not needed for beginners
And 6* W here is a Limited Operator,
You’ll have a hard time to get her.
Only available on half, or annual Anniversary.
Maybe not at all, older Limited Operator
take turns to appear as a
on a brand new Limited Ops Banner.
Sadly the 3* in this subclass weren’t bright enough,
But still needed to be upgraded
So Shirayuki is your best starting point.
Why? She got more damage than your 3*, duh
got extra +1 tiles of Atk range on S1
and additional Aoe slow effect on her S2
How about Meteorite?
You mean Meteorite Onee-san?
Take her S1 on Mastery 3.
Every 3 attacks, her shot will have even wider AoE
and damage multiplied by 2.15
Watch group of enemies goes Boom!
Tis… would bring a smile upon your face.
As the name implies, they have shorter range
But with higher power and higher Dp cost
than Rapid Sniper.
Why’d they exist? Dunno, ask HG.
Is it a must? No
Any safe choice? Not for beginner, 6* Schwarz Onee-san are the only recommendation due to her S3,
which have Boss Slaying capabilities.
Choosing lower rarity for Sniper roles usually end up with being unused later, that is the problem in this role.
So I suggest to stick with your Rapid first,
just take 1 or 2 and thats it
Because you still have other roles to build.
It’s basically shotgun user,
a Boomstick we could say.
This subclass have even shorter range,
But comes with extra 50% damage to their front row.
attack all enemies within grasp.
Higher DP cost tho.
Risky placement because of shorter range,
but firepower shouldn’t be underestimated,
usually deployed on intersection and sometimes,
in front of enemy’s spawn point.
Is it a must? No
Can I skip this? Yes, it’s better that way.
Can i pick one? Not now, It’s best to hold it for later.
You can invest in any kind of archetype once your basic need is complete.
But I like them…
Choosing niche Ops will lead to niche composition, if you’re a beginner, it’s a bad move, so it’s better to stick with your basic roles first.
If you insist, 4* Pinecone is okay to raise,
Beware of her tricky placement if you use her S2 that reduce her
alreadyshort Atk range.
Up to 250 Armor reduce on S1 or
accumulated skill attack increase on S2
Safe spot would be on 5*
Executor nii-san at your service.
At Elite2 or E2, his attack will always ignore 160 def
S1 for Atk increase and reduce armor to all enemies within range, short CoolDown.
S2 for Burst damage output, faster Atk speed and every shot hit twice, long CD tho.
We called them Wide Range Sniper before,
Because they have wider range, duh
Finally, the Sniper with sniping weaponry.
Comes with different traits to fulfill different needs,
Traits : prioritize hitting enemies with lowest defense.
Check their details here
Is this a must? No
It’s a complementary, just like Charger to Pioneer in Vanguard case.
Is it okay to be skipped? Yes
But they have their own usage point,
so even in mid or late game…
still valuable in certain case.
Safe spot? 4* Ambriel
E2 talent : chance to stun enemies outside her default range.
Her S1 provide extra +1 tiles and slow effect on hit.
Meanwhile her S2, reduce her Atk speed in exchange for Global Atk range, yes… Global.
Can I leap forward? Yes
but each of them provide different utilities,
so comparing them is useless,
My point stand on their general value.
If you pick 5*, Firewatch is better choice,
Her talent allows extra damage when hitting enemies with ranged weapon.
Her S1 gave increased Atk and become Invisible, so that she won’t be targeted by ranged enemies.
And her S2 will summon Air Strike nuke to 3 random enemies for up to 300% damage(mastery 3) within range.
Meanwhile 5* Andreana, She’s part of Abyssal Hunter faction, provide minor Atk speed buff to her own kin.
Skadi, a Dreadnought Guard, she will buff additional Atk.
Gladia, Puller Specialist, will provide 2.5% Hp regen
Her S1 are only Atk increase up to 200% on M3,
and her S2 boost her damage for up to 240% on M3 with additional longer Slow effects, but she will not attack enemies below 50% Hp.
Still, for beginner, doesn’t pick any of them still a better choice, you need to focus on basic core units, complementary like this could stall your progress.
Later when you’re stable enough, it’s fine to pick whomever you like.
Not your everyday Sniper,
they don’t shoot firearms here.
Some called them Harpoon or Ballista,
Due to their unique characteristics.
In short, Anti Tank units.
Not suitable for beginners, absolutely not.
They have unusual range,
targeting only faraway enemies
Their trait or skill, makes them prioritize heavier enemy units.
Is this a must? No
Is it a complementary? Yes, but not for beginners
Heavy power with unique traits like this
are for mid to late game.
Safe spot only for 6* Rosa
Stay with your Rapid Sniper if you’re in doubt.
Again, this is not for beginners.
More like your Splash+Dead Eye Sniper
but with additional unique traits
This is not your typical AA gun,
If the previous subclass is a Canon
Then this Ops firepower match a mf Bomber Plane
Check her details here
Is it a must? No, absolutely not.
Even more, this is a Limited Operator
Don’t touch this
A heavy power with very unique traits like this,
Were made for hard map and challenged content.
Definitely NOT for early phase doktah.
Thanks for your time
Keep in mind, in the end,
Its about your decision, yours truly
I’m just stating some of my personal opinions.
Take it or leave it
Sniper role filled with hella lots of
various choices of unique skill, traits, and usage point.
But in reality, we only need several solid ones
That’s why I try to make it quick and simple,
to avoid confusion and offering plain target.
If you need more in depth guide
Visit some wiki, or you can try this
That place is sanctuary. Amen.