So which Servant is a stand in for your Master? And how many are there?

I know it’s against the theme of the story, but I know I can’t be the only one who wishes that they could play as a more talented mage with a perspective on Mage culture and Magic - and mentally re-write bits of the story to fit. Because of that I tend to try and find certain characters to act as the ‘master’ for my team comps and have them in a team with their servant at all times, no matter how incongruous with the mission.

However, I’m also a filthy Whale who likes playing multiple teams so my team of masters has expanded as the game has continued, with the plan being that I end up with 7 masters - one for each of the main classes. On a related note, part of me is contemplating that Observer on the Timeless temple and Cosmos in the Lostbelt might be 2 separate holy grail wars each enabling a separate summoning (and since the main classes were already taken it would leave only extra classes) … hm decisions, decisions.

My masters are as follows, and I’d love to hear about any you all have, if you do something similar.

Sorrel, Master of Berserker (Heracles)

Assocation: Hedge Wizard (unassociated)
Element: Thought (formerly assumed to be water)
Attributes: Change
Origin: Illusion / Dreams
Foundation: Evocation
Played by: Asclepius → Merlin (Camelot & Co.) → Oberon (?)
Favored Mystic Code: Chaldea Uniform & Chaldea Arctic Uniform.

Sorrel is was an unremarkable magus, albeit the best master of the bunch, and one of Chaldea’s main assets after (most) of the rest of the masters went up in smoke. Sorrel is talented at healing and restoration, but unlike his colleague in the field of restoration, Kirie Kotomine, he lacks any martial training and in a straight engagement with most mystics he would fold like so much paper. To the degree that for most of Observer on the Timeless temple he was incapable of actually taking the field … but eventually Asclepius came out and Sorrel coincidentally lost his cowardice.

However much like Shirou Emiya he realizes that he has been misusing his magecraft and that he has been misunderstanding his magecraft all along and that his element was not [Water] but [Thought] and his origin was {Illusion}, and that his ‘healing’ was actually replacing the texture of injuries on his allies with his imagination of them whole & healthy. This was about the time I successfully rolled Merlin this Summer.

In terms of personality, Sorrel is a kindhearted and idealistic young man with a great deal of insight into the thoughts of others (even before his real magecraft was known). He typically opts to take diplomatic options where available. However he has a playful and trolling sense of humor, for instance continually Answering “Ishtar” to Erishkigal’s quiz in Babylon. However his teasing is always tinged with affection and usually limited to people he feels close with. However he has been the most dragged down by the events of the Lostbelts, perhaps because of his kind-hearted nature, and is the one most likely to abandon the fight for Proper Human History. He may have even agreed with Wodime’s plan if pitched to him directly.

Servant: Heracles (Berserker)

Heracles was the first servant I ever summoned and I always considered him my main servant. Someday, with the help of Sorrel’s mind-altering magic he may be able to suppress his madness and class change, who knows what the future holds?

Nabirius, Master of Assassin (Shuten-douji)

Association: Clock Tower (Sealing Designation recipient)
Element: Sixth Imaginary Factor [Daemon], Flame (Formerly)
Attributes: Dissipation, Possibility, Flow
Origin: Shadow (formerly Entropy)
Foundation: Shamanism
Played by: Edmond Dantes → Antonio Salieri → Ashiya Douman (?)
Favored Mystic Codes: Chaldea Combat Uniform, Far Side of the Moon, Royal Brand

A character named Nabirius is usually my main character in other games, and where possible is a Dark Mage of some variety. Nabirius in this case is no different, born to a family of Buddhist spirit-keepers who were members of the Mage’s Association. However their child was born with incredible magical power and access to magecraft completely out of his families tradition, capable of channeling the raw power of destruction in the form of terrible black fire. His spells included conjuring black flames that spread out across 4 dimensions, incinerating objects in the past, present, and possibly future; a defensive barrier that annihilates most physical - and even some magical - attacks before they can reach him; he could dissipate magical energy with a touch (though the need to touch the magic and the time means that it’s impractical to use against most attacks, rather its an anti-barrier skill).

This level of power is wildly out of step with what is expected to be possible in the modern age without access to true ether or rapid divine words. This combined with his possession of multiple elements (including an extremely rare element) led to him quickly receiving a Sealing Designation when his magecraft was discovered. Nabirius resisted the sealing designation, and was defeated and brought in by a group of enforcers - who despite lacking his raw firepower were much more experienced in actual combat and was overwhelmed by multiple foes with complex a magic.

After he was brought into the Clock Tower against his will that was when Marisbury Animusphere learned of his existence and quickly entered into talks to retrieve him, considering him an incredibly promising candidate for the A Team. However, upon acquiring him Roman made the discovery that Nabirius’ magecraft was not his own - its source was a Demon being used in place of a magic crest.

In case you missed the subtle hint of the name and ability to burn the past Nabirius is host to Naberius, one of Goetia’s pillars, much like Lev. This uncertainty made Animusphere hesitant to have him on the A Team, and he was replaced with Beryl as the combat-specialist.

Since the defeat of Goetia and the Events of Epic of Remnant the Demon-God possessing Nabirius has slowly died and withered away, finally going out for good when the last of its flames were used to fight Surtr in Scandinavia.

Since then Nabirius’ life has essentially been a cavalcade of frustrations and indignities, since he was then poisoned by Koyanskaya and left fighting for his life while Sorrel had to search for a cure in China alone. He also got his body dragged around Oniland by his servant.

In terms of personality, Nabirius is a much more focused and ruthless master, while not by any stretch heartless he usually views his role in each Lostbelt as merely ‘doing what has to be done,’ out of a sense of duty. He would just as soon be a Crypter had he been part of Team A. He also tends to treat the rest of Chaldea more like coleagues than friends, though the danger he has put himself in to rescue Sorrel and Mash in the past shows that he does care about them as people. His sense of humor tends to be much more sardonic, with his jokes at other peoples’ expense intended to be actually cutting and not merely playful, though his general demeanor is usually much more polite.

Finally, before Sion joined, Nabirius was the only member of Chaldea (other than Roman) who had a formal magic-education, and as such is usually the one to give exposition on how various forms of magic work. He was also the one to notice Sorrel’s true magic origin and teach him the basics of a real foundation for his mage-craft – though Sorrel’s incredibly rapid growth unnerved Nabirius. The fact of the matter is that Nabirius is rather insecure about himself, and one way to easily set of his temper is to suggest that his knowledge and power aren’t due to his years of study, but to his connection with the Demon Gods. The reason he’s so defensive is that it’s true. Even some of his knowledge is due to having some access previous access to the Records of Solomon. Without the demon god, Nabirius is left relying on his underdeveloped family shamanic magic in a world devoid of spirits. This has led him to become rather hungry for power, and the agency he feels comes along with it. Beyond that he is not nearly as skilled a master as Sorrel or Mash, lacking both the tactical acumen and close bond with his servants the others possess.

Servant: Shuten-Douji

Nabirius’ servant is one of the most powerful Oni, capable as both an assassin and a caster. Shuten can also bring out Ibaraki-Douji as part a Noble Phantasm as her role as a leader of the Oni. When Shuten was first summoned she tried to kill him but was overpowered by his magecraft, however once it was lost Shuten made another attempt on his life (though it is unclear how serious this was), which pushed Nabirius into permanently using a command spell preventing her from harming him or intentionally allowing him to come to harm - it has thus far worked, though the experience has left him shaken. Also, while it prevented her from hurting him, it doesn’t stop her from intentionally humiliating him in the course of saving his life - for instance by dragging his barely conscious body around Oniland with Ibaraki, ostensibly to find something to delay the course of the poison.

However dangerous and unwieldy Shuten is, she’s isn’t what she appears. In fact another being took interest in seeing the familiar of Goetia summon a servant and may have interfered, and when Nabirius reaches his lowest point, this being will use their connection to pull all of Chaldea within their grasp…

Mashu Kyrielight, Master of Saber (Lancelot)

Association: Chaldea
Element: Metal
Attributes: None
Origin: Unyeilding
Foundation: None
Favored Mystic Codes: Anniversary Blonde

Mash is a cannon character so everyone knows what her deal is, the main difference her is that she is also a capable master as well as a Demi-Servant, able to use the Round-Table as a catalyst to summon any of the Round-Table Knights that are needed for a given situation.

Mash in this is considerably closer to Sorrel than to Nabirius and they are the ones with the romantic subplot.

Servant: Lancelot (Saber)

Lancelot is the only real Round-Table servant I have (I also have Bedivere at NP1, but that doesn’t count). Interestingly, I actually have Lancelot at NP5, not because I ever rolled for him, but because almost every time I have ever gotten spooked it was by Lancelot, and funny enough most of them were on the many occassions I have tried to pull for Tristan (on banners where Tristan was the only 4* rate-up). With this luck, I suspect I will pull 5 copies of Melusine before I ever get Percival.

I will say that this does give me some reason to try to mentally flesh out Mash’s relationship with Lancelot, particularly in the absence of Galahad’s influence. Though the game does not give me a ton to work with on that front.

Sion Eltnam Sokaris, Master of Rider Mooncancer (B B)

Association: Atlas Institute
Factors: Body, Mind
Attributes: Lifespan, Information
Origin: Synfire chain (the neurological theory, not biblical)
Foundation: Alchemy (Technology)
Played by: (Stheno/Eurayle) → Mysterious Heroine X Alter → Baobhan Sith
Favored Mystic Codes: Atlas Institute, Captain Chaldea

Tsuskihime crossover when? Personal gripes aside Sion is a character I’ve loved for a long time, and I was thrilled to see her again here in her new, more well-adjusted form. That being said, I would also genuinely like there to still be some inner darkness or complexity, I don’t think it fits Sion to be a completely saccharine character. In my version she is still a Dead Apostle, which hasn’t been directly confirmed yet (though she is still and immortal bloodsucker severed from Human History, which is starting to become a distinction without a difference).

As a mage, her abilities are rather weak, beating out only Mash who lacks any magecraft what so ever, her main spells are Atlas staples like Memory Partition, Thought Acceleration (both of which she is extremely good at) and Flash Air which she is not proficient in. Instead when fighting ‘as a mage’ she mostly uses the inherent magic of being a dead apostle such as the Mystic Eyes of Charm, and an her reality Marble TATARI. However she is also canonically a Spiritron Hacker, which she can use directly on her opponents through her Etherlite Whip or by drawing enemies and allies alike into TATARI where she can use her spirit-hacking to curse and disable enemies or protect allies (Assuming Baobhan Sith decides to cooperate with being summoned.)

Despite her lithe physique, Sion is easily the biggest physical threat of any member of Chaldea, capable of giving a serious beat-down to some weaker servants (like the bronze and sliver casters) bare-handed. That being said the vast majority of servants would physically overwhelm her. Which brings us to her real strength: alchemical engineering. Her main weapons: the etherlite and black barrel replica are both quite difficult for more physical servants to deal with, the Barrel Replica in particular potentially being very effective against servants.

As a master she still has a lot to learn. Memory partition lets her think through and direct orders to a large number of servants at once with little difficulty, and her directions are intelligent. However I suspect that she would think too much like and engineer and often fail to think or try to predict the moves of the other side.

Servant: Captain Nemo

This is the custom servant that she summoned in the story combining Nemo with the spirit of Triton.

While I don’t necessarily balk away from having teams that I think are fitting, even if they don’t exactly ‘have synergy’ or ‘work well together.’ I do (probably) draw the line at spending potentially a hundred dollars for a character that is both one of the worst characters in the game and has no particular synergy with ANY of her masters’ forms.

Frankly I may just get Van gogh and pretend she’s Nemo. For that reason I’m going to lean hard into her role as a Spiritron Hacker and give her the Spiritron Servants as well.

Servant: B B (& the Sakura 5)

Much like Mash being able to summon backup from the round table, Sion was the one to invent a device (or have the Reality Marble) to make Data from the virtual Mooncell into usable servants in the real world. Though here there’s a similar problem to Mash where I only actually have BB. hopefully I can rectify this before too long.

Which leaves open Masters for: Caster, Archer, and Lancer (and debatably Extra). Though I have yet to really have inspiration for those characters.

4 Likes

I’ll edit this post when I think of something. First I have to read up on all the Nasuverse shenanigans about mage rules.

Edit: okay, I’ll take a stab at it.

Improvised Premise

Dossiers of Team C.
Everyone has presumably been killed in action.
Fujimaru read up on their tactics, inheriting all their favoured team comps.

The Looper

Name: Rufus Goldberg
Association: Clock Tower
Rank: Fes
Element: Air
Foundation: Runes
Quality of Circuits: B
Quantity of Circuits: C

One of Waver’s students and heir to the prominent Goldberg clan, Rufus can only be described as a madlad. He inherited a crest that was originally meant for an older sibling, but the sense of family gravitas simply has not sunk in. In fact, Rufus limits his own research to a kind of magic that most would consider frivolous and dangerous - carving patterns into the ground that explode at his behest. As he gains more experience from his research and studies, the patterns he can rapidly draw become more varied, more layered, and ever more destructive. Ever since transferring over to Marisbury’s jurisdiction, he has ghosted much of his former ties. He still jokes about his explosions, and no one at Chaldea knows him well enough to detect the sadness behind his laughs.

In Chaldea, his tactics translate into looping and critical strikes, often with Quick-based attacks. His enormous amount of power and efficiency is enough to impress some of the Crypters. But his newfound friends in team C worry about him. Even during his most brilliant maneuvers, there would be a hollow, jaded look in his eyes.

The Staller

Name: Xiao Mo
Association: Clock Tower
Rank: Cause
Element: Water / Fire
Foundation: Divination
Quality of Circuits: E
Quantity of Circuits: A+

A renegade sage from a Chinese philosophy clan, Xiao is on the run from a brother who wants to kill him and take his fraction of the family’s philosophy crest. Xiao has sought refuge with the clock tower, in exchange for translating his magic into a western magic system. The translation ritual changed his element from fire to water, weakening his body and circuits greatly. Because his type of magecraft was difficult to categorize, he fell under Marisbury’s jurisdiction more or less at random. Xiao, for his part, continued his own research and kept a low profile, as would be expected for someone who’s seen much and lost much in equal measure.

In Chaldea, his tactics manifest as a defensive, NP-oriented approach. Perhaps due to his own magic affinities, he is a magnet for AABBQ servants. Not ideal for stalling at first glance, but he manages to make it work.

The Event Junkie

Name: Ortina-Monique du Lac
Association: Clock Tower
Rank: Cause
Element: Earth
Foundation: Memory Manipulation
Quality of Circuits: D
Quantity of Circuits: B

Ortina’s family crest is very meagre, and her family has no noble lineage to boast of. She got this far by sheer persistence. Whenever there is a competition for any chance of advancement, she will be the first to jump into the game of rumour-mongering in order to find herself an edge. Remarkably, she manages this without ever resorting to lying and slander - not that any of her aristocratic peers would have taken stock in any lies she tried to tell. As far as she was concerned, merit and underhandedness are both manifestations of careerist persistence, and it was no contradiction to have ample amounts of both. She is not known for having a fixed repertoire of spells, or any signature mystic codes. What she is known for, is showing up with just the right tools for any situation.

After analyzing her tactics using big data, Fujimaru concluded that her approach would be perfect for dealing with unusual, seasonal events of moderate danger.

The QP Farmer

Name: Aria Mirai
Association: Hedge Mage
Rank: N/A
Element: Dreams
Foundation: Second Magic (weak form; dreams only)
Quality of Circuits: A
Quantity of Circuits: E

The abandoned child of a middling clan in Japan, Aria was always too pure for this world, and far too kind for the backstabbing underworld of magecraft. She had the intelligence of an adult at around the age of six, but promptly chose exile so that her little sister could inherit the clan crest. Marisbury found the teenage Aria wasting away in the gutters of London, “tripping” not on common drugs, but on her own ability to see parallel worlds in her dreams. She agreed to sign on to Chaldea, because she wanted to summon Rider servants, take their mounts, and travel to parallel worlds where “mages are less shitty”. Ever since joining Chaldea, Aria is quiet, withdrawn, and spends most of her spare time sleeping. It is said that Da Vinci gave Aria an anchor of some kind, so that she could always return to Chaldea and wake up properly.

After looking at her files, Fujimaru speculates that this was someone who could literally farm doors in her sleep. He even asked Da Vinci for an anchor similar to the one Aria used - which turned out to be a magically quantized version of her self-portrait.

1 Like

Kinda surprised that everyone doesn’t have an OC version of a master, though I suppose I am one of the people that feel that Fate is at its best when it focused on the masters (like in the Visual novel and Zero) rather than when it was the servant-show.

3 Likes

Compared to a servant, there are lots of extra research involved in making a believable master. The ins and outs of a magus are much harder to infer from the Fate franchise, without having also torrented Tsukihime, watched KnK, read spinoff mangas, read the right pages on the right wikis, etc etc etc, all with perfect cognitive attention and retention.

The costs of getting a detail wrong can devastate a fanfic, especially if mainstream readers also don’t like the moral of your story and are already predisposed to nitpicking.

2 Likes

Yeah sadly FGO’s popularity has kinda gobbled up new mainline Fate stories. Well, at least there are a few light novels and manga ongoing.

I was glad we had ‘human’ antagonists in the Crypters (even if they are pawns) but unlike in grail wars the human motivations aren’t that important so far. Particularly as the protagonist is a projectable blank going through multiple hands.

1 Like

I think both of you make a good point. Honestly, Fate’s magic system is still incomprehensible to me on some level, mostly because they continually introduce concepts to justify a story beat but don’t really develop them. I (mentally) tend to replace it with a different magic system I based on a combination of fate with Jujutsu Kaisen.

Also Cards, I think one of the reasons I have enjoyed Cosmos in the lostbelt so much is that human characters are allowed to be dynamic and complicated in ways that servants are not. Most servant characters, understandably given the medium, are ‘stuck’ in a single facit of characterization or two. Like comparing Goetia to Kadoc, for instance, Kadoc strikes me as infinitely more complex: motivated by a combination of loyalty to his friends and servant, love, and resentment which he is protecting onto the protagonist. Goetia by contrast is motivated exclusively by existential angst about pain and death, which I am existentially sympathetic to but find unrecognizable in the behavior of real people.

1 Like

Servants are pretty simplified in general; F/SN had some Servants whose goals/thoughts could change like Artoria/Emiya. (But then a lot of mcguffin Servants too like true Assassin & Heracles.)

A lot of FGO is Fate parody or fanservice, it’s only really the main chapters and events relating to them (e.g. CCC/Ooku, and apparently Imaginary Scramble - I don’t pre-read JP stuff) that get treated seriously, and yes in general magic in Fate is a plot device. Like… see any of the cases in Waver’s Case Files. There isn’t a robust system, it’s all conceptual and embodying symbolism and scaled by ‘mystery’/antiquity… except when it’s not and other stuff like being born supernatural or being able to cross/view dimensions comes into play. Across the Nasuverse you get some suggestion of how it works but the end result feels like it’s at each writer’s whim.

The really funky thing is how mythology and more modern fiction get engraved onto the throne of heroes but are treated as false in some Fate stories/lore scraps, yet we have alt worlds ruled by Pantheons from Norse, Hindu and Greek mythology, a Sumerian Goddess as a sealed away calamity and a history where an alien supership’s invader wiped out a bunch of pre-history/earlier version gods.
Then Outer Gods exist because the idea of them existing exists in the human conscious… I’d like some collated lore books for the Nasuverse tbh. Maybe such materials exist in Japanesd? There are a lot of artbooks.

1 Like

I normally tend to see it as more self insert than anything

But the master of chaldea is way too passive

May be old news to “true fans”, but posting the link here can’t hurt. No idea how lore accurate this is though!

Lol I like the RP elements here, but I feel I’d take the easy way out like the game already did. Just a basic trash ass mage like Shirou who suddenly ended up in a situation beyond their scope.

Getting the Fes designation in F/GO was a nice touch, but I’d kinda wish they’d let the player grow a bit as a mage. Lol maybe that’ll be part three, player gets a Sealing Designation for saving the world twice and has to go rogue.

1 Like