So there have been discussions about how hard a servant hit and etc. Most of these relate to card multiplier as well as class damage multiplier.
However, do you know what else also contribute to a servant’s Atk? For example, lancers have a very high damage multiplier of 1.05, suggesting that they are good damage dealing class. However, @The_Cheeseman made a list regarding servants’ stats and discovered that lancers ranked closer to the bottom regarding Atk stats. Do you know why? Here we are going to discuss about it.
Warning: The following thread contains hardcore game mechanics. Avoid if you are just a casual waifu simulator player.
When a servant’s Atk stat would be determined, the developers will look at the servant’s attack animation first (yes, those stuff actually matters). If you are a caster, or if your attack uses magical light balls to attack your enemy, like Berserker Kiyo or Rider Martha, you are a magic attacker. If not, you are a physical attacker, including Fujino, who kills using her mighty eye power.
For physical attackers: Atk=Basic* class multiplier* oriented multiplier* str multiplier* agility multiplier * (1-(str multi-1)* (agl multi-1))* (because DW says so multiplier)
For magic attackers: Atk=Base* class multi* oriented multi* MP multi* because DW says so multi
Base refers to value based on rarity, ranging from 5500 for 1* to 11000 for 5*. Note that a different base is used for HP, ranging from 7500 for 1* to 15000 for 5*. This is also why most servants have more health than attack.
Class multiplier here refers to the class Atk stat multiplier,
NOT TO BE CONFUSED WITH CLASS DAMAGE MULTIPLIER!!!
It is tedious to look at just text so I am placing the pic here:
The row in green is the class while the row in white below is the multiplier. For top row from left to right: Saber, Archer, Lancer, Rider, Caster, Assassin. For bottom row: Berserker, Shielder, Ruler, Avenger, Alter Ego, Moon Cancer, Foreigner
Str, Agi and MP multiplier all depends on the value you see in the servant’s profile page. The multiplier goes from 0.9675 for E-, to 1 for B, and to 1.04 for EX.
Oriented multiplier refers to if the servant is hp or Atk oriented. The multiplier goes from 0.9 to 1.1 at a 0.05 interval. Note that for all servant except saber Lily this multiplier adds up to 2, ie, a servant with 1.1 multiplier for HP will definitely have a 0.9 multiplier for Atk and so on. Saber Lily has 0.85 multiplier for both Atk and HP, thus explaining her pathetic stat.
Because DW says so is a fancy term I come up with that basically says that DW can ignore the rules and bump up or nerf a servant’s stats, and trust me it happens quite often and results in quite the difference.
So now you know how a servant’s Atk stat is determined, and why some class just have so low attack regardless or despite the damage multiplier.
Also while we are at it, here is the class health stat multiplier chart: From this chart, we can see why Saber is said to be the strongest class, because the multipliers of Saber adds up to 2.02 while others never exceed 2. We can also see why people say that the knights are stronger than the calvary since all of the Calvary classes have multipliers that add up to no more than 1.93, while the knight classes add up to 2 or higher.