Having been semi aggressively gone out to grind rocket stops, both the dust and to try for those shadow shinies, and not keeping the most healing items at any one time (I’m cheap on storage, 700 spots) so I only kept enough really for healing after raids.
With the stops tending to drain the few healing items I got pretty rapidly on my standard team counters; latios/lecacy nite for stunlocking, tyranitar, metagross, dialga, giratina, SB mewtwo, and the like not always being available, so I decided to get a bit creative with what i’ve been using. All f these I used stunlocking with, so leading something else, then after a few fast moves, switching in these pokemon to get those extra few seconds of free damage, and using charge moves once available for additional locking (unless they are within range for 1-2 fast moves to kill)
Even level 25, giratina A with just SC and AP can nearly 1v3 Arlo on the right team (even agaisnt a Mag/Sciz team, it nearly 1-3 because the stunlocking) and imagine against Cliff and Seirra with double moves and only needing to switch the fast move it can really rip their reams apart (though sneasel might require being chipped down more before switching in) lv25 Heatran, with its resistances can really just tank most hits, so pretty good lead against all the three, its chunky but its charge moves are a bit…poor, which can be a problem as SE’s nonstab and IH is sadly just bad. You probably all knew this was coming but Aggron, i’ve had a near maxed one for a time, and when my Charizard and moltres were KO’d (my typical FC counter for Arlo rather than TTar) I just decided to give my aggron a shot, and it worked surprisingly well, it doesnt really feel the FC’s, and AS just does nothing to it, but like everything it needs to shield charge moves, its also help up surprisingly well to even sierra’s watergun lapras, able to take out ~50% with locking and not even having stone edge (in a similar vein, PRobopass and Bastiodon also work In this, though feel like the fight drags on longer because of the weaker attacking stats). In a bit of the opposite to aggron, Rampardos has ripped Arlo’s scyther apart so fast, but been reall hit or miss since its so glassy and it can take a super effective fast move so it might need to be used agaisnt a semi known team (either failed against prior and bringing better answers or that a friend reported the team of) but super effective rockslides more or less delete pokemon like gyarados If it can get it off. In general, just kinda spammy pokemon with high EPT or good EPT and low energy cost moves like Houndoom, vaporeon, Sceptile, swampert, Toxicroak, and power up punch user.
What have you guys find that have generally been working well in these battles that have better than expected?