Accelerates Special trigger (cooldown count-1)
Grants spd +3
Unit can counterattack regardless of foe’s range
Effective against everything
Neutralizes effects that grant “effective against” and “neutralizes effects that are effective against” during combat. Foe cannot recover HP during or after combat. During combat, neutralizes effects that grant “Special cooldown charge +X” to foe or inflict “Special cooldown charge -X” on unit. If unit’s hp is >=25% grants atk/spd/def/res +5 to unit and inflicts atk/spd/def/res -5 on foe during combat and ignores skills that allow units to “take place of foe”. If unit’s hp>=50% neutralizes unit’s penalties and neutralizes foe’s bonuses during combat and heals 8 hp after combat. If foe initiates combat and foe’s range = 2, reduces damage dealt to unit by 75% and foe cannot make a follow-up attack. If foe initiates combat and foe’s range = 1, inflicts Special cooldown charge -1 on foe during combat. If foe initiates combat and foe’s hp>=25% neutralizes effects that prevent unit’s follow-up attacks and counterattacks. If unit is within 2 spaces of an ally grants an additional atk/spd/def/res +5 to unit and inflicts an additional atk/spd /def/res -5 on foe during combat and neutralizes effects that guarantee foe’s follow-up attacks. If unit initiates combat foe cannot make a follow-up attack and cannot counterattack. If unit initiates combat and foe has skill that “reduces damage by X%” disables that skill and after combat, if unit attacked, inflicts Special cooldown count +1, 【Guard】, and【Deep Wounds】on target and foes within 5 spaces of target. If foe initiates combat against an ally within 5 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants atk/spd/def/res +4 during combat and unit can counterattack before foe’s first attack. Unit takes 2 damage after combat.
After an attack, Assist skill, or structure
destruction, unit can move ３ space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit’s base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than ３ space(s).)
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
【Deep Wounds】 Unit’s HP cannot be healed through its next action.
【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.