And here we are, the final Challenge Quest Guide and the final Summon Ticket for us to agonize over.
The pre-nerf version of the fight is a step up in difficulty, but it’s not really that different than the finale we know and love (delusional? what do you mean?). The same strategies work, more or less, but the damage criteria are more strict. Then again, we can select double Merlin all we like, so uh, those with strong supports or one of the top (SSR) DPS Servants for this fight will not really struggle. Or at least, I think so.
Soloing this fight though…well it makes for nice videos, but it’s not easy to pull off at all. I don’t recommend bashing your head against it solo-wise as a new Master, but some people are a bit masochistic or ticket-hungry. It’s still doable for fairly new Masters, but they will need to create a competent team or support a borrowed main DPS really well via Taunt chains, and other support. No small feat really, but the experience from the post-nerf version should help.
Oh, and if you haven’t cleared the post-nerf version…why are you trying this? Clear that one first! That gives a Crystalized Lore in addition to the ticket.
(Personal note): 15 Challenge Quest Guides…luckily this is a yearly thing and next year only has half the amount. I’m super glad this is over and I can go back to working on normal content! I hope you enjoyed the guides, and that they helped some of you clear the quest whether through soloing or creating a composition of your own. Enjoy your Mapo Tofu!