There are so many QoL features they’ve added, with more still to come, and yet I can think of a few more that I know don’t exist, and I know I’d really appreciate if they got added…
- A Support Select Confirmation Prompt for Quest Reruns.
I have managed to avoid it so far, but it makes me nervous how if you so much as tap on the wrong part of the screen (like, say, you try to scroll by swiping the screen instead of grabbing the slider and using that, and it ends up registering as a tap instead of a hold to drag), you could accidentally go into a battle rerun with the wrong Support Servant. I do not like how it takes one tap on the Support Servant to immediately jump back into the fight. I do get that it’s meant to expedite the farming process, and I expect arguments for that reason, but it’s still all too easy to accidentally select the wrong Support Servant right now.
- Elimination of the “Dropped Mat Chests” in Free Quests in exchange for having the item itself be visible.
This is more of a nit-picky thing than anything else, and it’s actually a lead-up to QoL #3, but I hate how Class Gems drop from regular Free Quests (expects arguments for it). I don’t think it would bother me so much, however, if they didn’t drop using the same Silver/Gold chest icons as the actual mat you’re farming.
It leads to “bait-and-switch”, “you’ve been swindled”, and “it was intercepted” feelings whenever you see a Silver/Gold chest drop, and it turns out to be a Class Gem (ESPECIALLY the Gold ones; it leaves me seething when I finally get a Gold chest from a Nu or Maha Naga and it’s a freakin’ Class Secret Gem).
But if they just dropped as their visible selves (you actually see an Orb/Gem/Crystal drop from the enemy), I don’t think it would be nearly as irritating. And they can still keep the Chest icon (compete with upgraded quality depending on the items collected) in the HUD for you to check later if you need.
And this should apply to everything. They already do it for event currency, so they should do it for every mat. That way you’ll know if you got a Seed or a Feather from the Amazon, for example. The dropped chests were a cute idea; but only on paper.
- A Class Gem Exchange System.
Following up on the previous concept, is this one.
I have enough Blue Class Gems to turn seven Olympic Swimming Pools into the world’s largest Ball Pits. I’ll never use them all. I’m certain nobody will. These things are piling up and proving to be completely useless and worthless. Thank goodness they don’t occupy some kind of limited storage capacity. This seriously needs to be refined somehow.
And the best way I can think of would be through a system where you can exchange a quantity of a lesser kind for one of a greater kind, much like how Bronze, Silver and Gold shop currencies work. It would be worth it even if the rates were bad (like, 50 Blues for one Red, and that’s hyperbole), and would take a ton of pressure off of the perpetual dearth of Secret Gems (most) everyone suffers from.
That way, every time you get a Blue Gem, you can just tell yourself, “one more for the exchange for a Gold” instead of “I essentially got nothing”.
Those are just some of my thoughts. I hope these interest people. I’d love to see them get implemented, but one of the downsides to being a nobody is that you rarely get to see what you want to happen, actually happen.