Anybody remember back when I would draft unit suggestions in my spare time? Kinda fell out of it for a while, but I kinda wanna pick it back up. So, here I am testing out a new layout format with
Anankos: Silent Dragon
“Why am I left to suffer? Why am I the one left to die? Why do humans flourish while I am buried here…ignored…forgotten? TELL ME WHY!”
The Silent Dragon, Anankos, is the final enemy of Fire Emblem Fates the true cause of the war between Hoshido and Nohr, and Kamui’s true birth father. Driven mad by age and a false sense of betrayal, Anankos has sworn to pit the major powers of the world against each other and, ultimately, lead the world to ruin.
Weapon: Singularity - “Dragonstone (Blue). MGT: 14. Range: 2, linear. If unit initiates combat, drags target 1 space towards unit and marks target’s original space as “impassable” for one turn. Does not occur if target cannot occupy space. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.”
Special: Dragon Fang - “Boosts Atk by 50%.”
A: Dragonskin - “Neutralizes “effective against flying” bonuses. Grants Def/Res+4 during combat if foe initiates combat.”
C: Panic Ploy - “At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe’s next action.”
Anankos essentially acts as an aerial territory unit, relocating, panicking, and separating teams via initiation.
Singularity: Honestly, I didn’t have much to go on by basing his weapon on his appearance his Fates beyond him opening a black hole to destroy Valla when confronted by the Hoshidan and Nohrian armies. For this, I named his default “Dragon Breath” as “Singularity” and tried to give it an effect that matches…well…a singularity. Within reason, of course. Couldn’t actually make it a black hole. It has a range of two, but only in cardinal directions relative to Anankos, with a build-in Drag Back to allow it’s effect, a form a territory control that relocates the target and blocks off access to the tile it was occupying when Anankos attacks fir a single turn.
Dragon Fang: Kamui has this ability in Fates, so I’m essentially treating it as something she inherited from her father.
Dragonskin: An ability Anankos has in his appearance as a boss, and as an aerial dragon it removes his vulnerability to bows in an identical manner as F!Grima.
Panic Ploy: Following Singularity’s effect applied in cardinal directions, I followed up with Panic Ploy, matching his fairly high HP stat, making him a credible threat if you get caught in his cardinal range, debuffing your team with Panic and separating them with Singularity.
Thoughts on my idea for Anankos? Comments, maybe? Concerns? Lemme know, feedback is welcomed. If you have someone you want me to take a crack at, feel free to ask that, too.
Archived Unit Suggestions
Kaze, Easygoing Ninja
Aversa, the Dark One
Vaike, Zero to Hero
Inigo, the Flower Picker
Shinon, the Deadly Adept
Kjelle, the Fair Fighter
Panne, the Proud Taguel
Tatiana, the Saint of Duma
Kana(♂), the Child of Dragons
Kana(♀), Dragon Spawn
Velouria, the Wolf Cub
Kellam, the Oft-Forgotten
Walhart, the Conqueror
Hardin, the Dark Emperor
Gharnef, Dark Pontifex
Astram, Midia’s Pride
Reina, Morbid Fixation
Rudolf, Rigelian Emperor
Gangrel, Mad King
Berkut, Duma’s Knight
Nergal, Dark Druid
Say’ri, Blade Princess