Now that I’ve fired up my unit suggestions again, I’m back. New week, new unit. This week, I wanna warm up with some new characters in anticipation of the new game.
Edelgard: Imperial Princess
“Such a brutal, irrational world we live in. Some believe the Crests, tokens of the Goddess’s power, are necessary to maintain order. But they’re wrong, Teacher. The Crests are to blame.”
Edelgard is the princess and heir of the Adrestian Empire and a student at the Officer’s Academy in Garreg Mach Monastery. She’s also the house leader of the Black Eagles.
Weapon: Imperial War Axe (Axe) - “MGT: 16. At start of turn, grants Atk+4, SPD+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally’s movement type on current team ≤ 2.”
Support: Rally DEF/RES+ - “Grants Def/Res+6 to an adjacent ally until the end of the turn.”
B: Drag Back - “If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit’s previous space.”
C: ATK Opening - “At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.)”
Following Byleth my ideas for the ineavitably-upcoming Three Houses characters, I’m going to draft ideas for Edelgard and the other House leaders. As my favorite of the three, Edelgard preceeds Dimitri and Claude. Edelgard fills the role of a speedy armored-axe, not unlike Amelia and picnic Felicia. I decoded to make her Armored based on the fact that her canon promotion is armored. In the same vein, Dimitri and Claude will be Mounted and Flying, respectively. As a leader of people, Edelgard fill the role of a speedy support tank, buffing the allies around her with her presence alone.
Imperial War Axe: I adapted the ability for her axe from one of her Cipher abilities, Tandem Emblem, which grants attacking units +10 ATK. Filling Edelgard’s role as a leader, her presence in battle drives her allies to fight harder in her name.
Rally DEF/RES+: Following Edelgard’s theme of supporting her people, a Rally skill seemed the most appropriate for her, considering the buff her axe can potentially grant, allowing her to support a complete array of allies, or provide massive support to a Blade Tome.
Drag Back: Another skill borrowed from Cipher. “The Empire’s Influence” allows Edelgard to select an enemy and move them. In this case, adapted into them being moved after being attacked.
ATK Opening: Adapted from one of her Cipher abilities, “An Eye for the Bigger Picture,” which allows her to grant a chosen ally +10 ATK.
Thoughts on my idea? Comments, maybe? Concerns? Lemme know, feedback is welcomed. If you have someone you want me to take a crack at, feel free to ask that, too.
Archived Unit Suggestions
Kaze, Easygoing Ninja
Aversa, the Dark One
Vaike, Zero to Hero
Inigo, the Flower Picker
Shinon, the Deadly Adept
Kjelle, the Fair Fighter
Panne, the Proud Taguel
Tatiana, the Saint of Duma
Kana(♂), the Child of Dragons
Kana(♀), Dragon Spawn
Velouria, the Wolf Cub
Kellam, the Oft-Forgotten
Walhart, the Conqueror
Hardin, the Dark Emperor
Gharnef, Dark Pontifex
Astram, Midia’s Pride
Reina, Morbid Fixation
Rudolf, Rigelian Emperor
Gangrel, Mad King
Berkut, Duma’s Knight
Nergal, Dark Druid
Say’ri, Blade Princess