I saw something like this on reddit sometime ago. So what if the weapon refinery got an update that allows “weapon fusion” to become a thing so here are the rules.
-
Units can create a “fusion weapon” by combining the effects of 2 generic weapons as long as they have them learned in their skill list. Both weapons also need to be their “+” version.
-
Fusion weapons have their own model separate from other weapons and are used for the unit in battle.
-
The weapons need to have different effects so no fusing Huge Fan with Spirited Axe for example.
-
When bows are fused the resulting weapon does the same damage against fliers as a normal bow. So no double effective against fliers, they have it rough already.
-
Brave (and similar attack twice weapons like Ninja Katana) Weapons, Firesweep weapons and Poison Dagger (and similar weapons like Kitty Paddle) aren’t usable for this mechanic. If they were then everyone would be adding their effects to higher MT weapons.
-
Units who can use this mechanic are anyone without a prf from gen 1-2.
-
Gen 1 units can fuse an inheritable weapon with their prf. However the weapon itself needs to be from a gen 1 unit so no Berserk Armads or Flame Siegmund. The resulting weapon will use the sprite for the prf weapon.
-
The only similar effects from 2 weapons that stack are in combat stat boosts and in combat debuffs for the opponent. Other effects like Slaying, dagger debuffs (the visible kind), special acceleration (under same conditions) do not stack.
-
Fusing 2 generic weapons uses refining stones while fusing prfs with a generic weapon uses divine dew. I haven’t figured out how much it should cost. I’m open to suggestions.
I’m also thinking that every unit in the game could have an internal flag to determine eligibility for this mechanic. As powercreep evolves more recent generics can be flagged to be able to use it. Same goes for gen 2 and above units who have prfs. The reason I don’t have every prfless unit eligible from the beginning is that I want older prfless units to have a way to make up for the big bst differences between them and recent generics. Also some recent generics could get prfs of their own some day.
Would this be a good way to buff some older units whose prfs aren’t so good instead of individual re-refines? If there are any limitations missing that would cause an imbalance what would those be? Are there any gen 1 units who shouldn’t be eligible because they are too strong already (I was thinking B!Ike but I’ll allow it for now)? And if this mechanic was real what weapons would you make and who would you use it on?
I’ll update this post if there are any new rules or limitations to consider.