I’m tired of the alcohol options. For a self-insert, that is one of the things that bothers me the most, considering that in my country and certain Europe nations you can drink at 16 in a controlled family environment.
I know Japan is allowed after you turn 20 but that underage joke has gone for too long and for a now international franchise it just itch me in the wrong way. I also don’t like that some options don’t change the outcome of the overall self contained stories. I don’t mean changing the ending of each singularity/lostbelt, but very slightly altering the dialogue if you were harsh in some battle scenarios or too scared, like Babylonia and Lostbelt 1 did with their “choose your battle” option.
You know, instead of being speechless and crying because the near end of Lostbelt 1 demands it, you say something like “Screw it, I fight for what I believe!” and the boss says something like, “Good, at least you are willing to fight because your spirit is strong”.
I also know this is not a romance game but certain singularities and events have huge potential for a little romantic or friendship (bro or big sis) scene for the main hero /heroine of the story. A little kiss instead of a thanks in the Halloween and CCC events from Elizabeth, Melt or whoever. Something that says, “dude, the ending is the same, but the unique interactions are my own”.
I know all of them are very hard to implement in an already heavy story game, specially for as mobile that has for the most part endearing or silly stupid stories, with some ugly ducks here and there. I want to play as my Ritsuka, not play the Ritsuka of everyone else. As I said, I don’t want over-complicated branches because I already said that it would be hard to do, but at least have that my Ritsuka drinks because he is curious or doesn’t give a damn anymore, and others don’t drink because it would be a waste for the mission. Not because Mash and everybody says so.
In few words, leave the main story alone but give us better interactions.