OK so if I check my special countdown and it’s at 5, and then kill an enemy or get attacked, it instantly shifts down to 0 and is charged up letting me play Roy twice on the next player phase (or current phase if I charge it on my phase). I’ve looked through all my skills and synergies but I see no sign of countdown modification, unless it’s Durandal which actually gives me +1, slowing the charge down. I’d like to know how this happens to try and replicate it, or at least not get rid of the skill that’s causing this. Relatively new to the game so I may be missing something. Thanks in advance. Screenshot_20190803_212426|250x500
Edit: I can post Screenshots of my other units I use in my Roy team, those being Ophelia, Nino, and Veronica with which I always synergize in battle as a pair (and have my 2 other high damage mages go off and wipe the isolated troupes). Veronica is the unit he has an S rank bond with (and the reason I have Hone Cavalry on him).