Hey there. I had a nasty case of insomnia, leaving me with a lot of time to think about superfluous stuff last night, so I decided to throw some of my thoughts into the basket and see what you guys think.
So, I suppose we all know the holy trinity of vanilla “meh” skills: charisma, tactics, and intuition. This time, I want to discuss the first of the three.
Charisma, by itself, is not a “bad” skill per se. There are a ton of variants of the skill, most of them with added benefits, such as Merlin’s battery, Ishtar’s crit boost, the Onis’ NP damage boost, or the trait based double-buffs of Eli/Stheno/Jalter/Moriarty/etc.
However, all of these just make the continued existence of plain, vanilla charisma skills all the weirder, especially the low-level versions with their paltry 12% attack boost. So, here’s my idea on how I would upgrade them in a lore-friendly and balanced way to bring them in line with the rest of the pseudo-charisma skills in the game. For the record, all the below buffs would automatically include boosting the base attack buff to the standard 20%.
OG Artoria: Considering her lore, especially regarding Excalibur and Avalon, I could actually see two distinct ways to upgrade it: either focus on Avalon, and add a turn of invincibility on her charisma (or if we want to be a bit cheeky, we could go with something silly like giving her guts, and after it triggers, it would give her one turn of invincibility for some extra survivability), or we could focus on how Excalibur is the sword of the planet, designed to combat the biggest threats, so there could be instead and added 50% special attack and defense against Threat to Humanity enemies.
Salter: As far as the lore is concerned, Salter is supposed to be slower but tougher version of Artoria with more raw strength. Because of this, I would incorporate her bond-essence’s effect into her skill by giving her 100% chance to decrease an opponent’s defense by 10% every time she hits them with a Buster card, stackable with the aforementioned craft essence.
Lancer Artoria: Since Rhongomyniad is all about protection and preservation, I think a solid 20% party wide defense boost would be appropriate.
Lancer Alter: As the leader of the Wild Hunt, I would say giving her three turns of 30% special attack and defense against Humanoid enemies sounds about right, giving her both more damage output and a bit more staying power, even outside her one turn burst.
Iskandar: He is already at 20%, and the rest of his kit already gives a ton of boosts to both himself and his allies, so I don’t think he needs any further buffs.
Gilgamesh: Gil is powerful already, but thematically speaking, as the oldest hero-king, his charisma should provide some extra buffs, so… how about an extra 20% attack for Earth and Sky servants on Archer Gil, and an extra 20% for Man and Star servants on Caster Gil. Sounds about right for the cocky bastard.
Rama: Let’s focus on his anti-demonic niche by giving a party-wide 20% special attack boost against demonic enemies. It would be situational, but there would be some fun synergies there.
Penthesilea: She already has a lot of buffs, but you can never have enough, so how about throwing a massive 50% male special defense on her, just for fun?
Well, that was all on my end. Which ones would you find fun, which ones do you think are still boring, which ones do you think you could do better? Discuss away.