After having finished upgrading my Odd Tempest 3 seal last month, and getting lucky with free summons this month, I had a bunch of fodder that I wasn’t sure what to do with.
Then I thought:
“What if a flyer…could move three spaces…but like, all the time?”
The result was this build:
The combination of Cynthia’s Clash effect, 3-tile movement and Canto provides fun (if not groundbreaking) movement shenanigans.
As a quick demonstration, I brought Cynthia along for a Voting Gauntlet match.
Right out the gate, she can secure a kill:
Luckily for me, she can also immediately retreat from Sigurd’s 4-tile range (which the game helpfully does not highlight).
On closer inspection, Cynthia wasn’t actually in danger here - Sigurd would have needed 5-tile movement (or a ranged attack) to hit her.
To my knowledge, there isn’t a ranged unit with 4-tile movement (yet).
But if they had been present, Cynthia would have still been able to escape.
On the next turn, she can Reposition Edelgard:
And then again immediately retreat from Thrasir’s range:
Does Cynthia have the powercreep needed to kill every unit she dives on?
Absolutely not!
Did I just dedicate both a C skill and a Seal slot to mobility effects that newer units get for free?
Yes, I did!
Was this worth the resources I invested into it?
Maybe not!
Did I have fun doing it?
Y E S